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Matt901

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Everything posted by Matt901

  1. Hi Loodakrawa, Been playing around with this for the last couple of hours and it seems like a really useful plugin, so thank you! I'm wondering if there's any support for loading the animations directly into Unity Animations, and in turn, an Animator? I'm looking to take advantage of the Animation Events within them and blend trees. Any insight is greatly appreciated, Thanks
  2. Hi Dengar, thanks for the response! Yeah it was a case of posting before I'd actually taken a closer look at it (it was pretty late!). Managed to get it working with minimal effort. Thanks though! For anyone else who may need it, just dump this in the ScmlPostProcessor class : [MenuItem("Spriter Utilities/Animation/Update Spriter Animation")] private static void Process() { var filesToProcess = new List<string>(); filesToProcess.Add(AssetDatabase.GetAssetPath(Selection.activeObject)); Debug.Log(AssetDatabase.GetAssetPath(Selection.activeObject)); ProcessFiles(filesToProcess); } All you gotta do is select the SCML file in the project view, and then up top next to the Window / Help tool bars, there'll be one called 'Spriter Utilities'. Follow that menu through and click it, and you're set! If you want to stop the 'Auto Updating' of it when imported, comment out / change the name of the function called 'OnPostProcessAllAssets' towards the top of the same class.
  3. Hey there, First off - love this package. It's a real lifesaver, thank you for taking the time to do this. I have a question though, which I'm hoping you'll be able to help with. I'm not too familiar with how Asset Processing / Importing scripts work within Unity, but we've been having trouble with Auto processing feature undoing any work we've done within Unity when passing the project across SVN. Is it possible to disable the auto processing, and instead, tell it when we'd like it to process? The ability to have the Animations / Prefabs update as you create them in Spriter is wonderful and we'd rather not lose this functionality if possible. If you have any insight, it would be greatly appreciated. Thanks in advance, Matt
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