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mikesdevcorner

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About mikesdevcorner

  • Birthday 01/18/1985

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    wagnmich

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  1. This is a really helpful tool. Thank you!! Since you asked, it would be a great feature to get the mirror checkbox and the speed float input on an animation state to work. Mike
  2. SpriterDotNet.Unity works great for me, but it seems it does not support spriter spritesheet animations at this point in time. I would be very interested in this feature as well. It looks like the importer is not telling unity to make the imported sprite a multiple images type, and hence unity cannot populate the sprites in the prefab with sprite references, since they are just not available by name from a single type sprite. This makes the sprite argument null at runtime throwing the exception. Using the original spriter project instead of the generated spritesheet project should solve your problem right away. I know it is far better to use atlases for performance reasons, but in the meantime we can use it this way and correct this lateron. Hopefully this feature is developed on and available sometime soon. If so, THANK YOU SO MUCH loodakrawa! Love your work!
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