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WickedSicked

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  1. Hi everyone! I'm new here, so I hope it's the right place to ask my question. When I import my Spriter project folder into unity, I do get the animation I created, but when I try to use it in an animator, it says "bone_001: Rotation missing!", same thing for bones 002, 003 and 004. The only bone that I can actually see saved in the assets folder is bone000, which is the parent bone of all others. Anybody know what the problem is? Where are the bones that it's trying to access saved? I'm pretty clueless as to what to do. Thanks in advance for any help, if I didn't provide enough information please let me know
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