Hello, I am getting the next error. I'm using Unity 5.1.3f and also tried Unity 5.2.0f3
Unable to build a prefab for 'test'. Reason: System.NullReferenceException: Object reference not set to an instance of an object at Spriter2UnityDX.Prefabs.PrefabBuilder.TryBuild (Spriter2UnityDX.Importing.Entity entity, UnityEngine.GameObject prefab, UnityEngine.GameObject instance, System.String directory, System.String prefabPath, IDictionary`2 folders) [0x0013a] in C:\Users\Alex\Documents\New Unity Project 15\Assets\Spriter2UnityDX\Editor\PrefabBuilder.cs:85 at Spriter2UnityDX.Prefabs.PrefabBuilder.Build (Spriter2UnityDX.Importing.ScmlObject obj, System.String scmlPath) [0x0014e] in C:\Users\Alex\Documents\New Unity Project 15\Assets\Spriter2UnityDX\Editor\PrefabBuilder.cs:50 UnityEngine.Debug:LogErrorFormat(String, Object[]) Spriter2UnityDX.Prefabs.PrefabBuilder:Build(ScmlObject, String) (at Assets/Spriter2UnityDX/Editor/PrefabBuilder.cs:54) Spriter2UnityDX.PostProcessing.ScmlPostProcessor:ProcessFiles(IList`1) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:40) Spriter2UnityDX.PostProcessing.ScmlPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:32) UnityEditor.AssetDatabase:SaveAssets() Spriter2UnityDX.PostProcessing.ScmlPostProcessor:ProcessFiles(IList`1) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:43) Spriter2UnityDX.PostProcessing.ScmlPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:32) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean) UnityEditor.DockArea:OnGUI()
Thanks in advance
Alex