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alex31016

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Everything posted by alex31016

  1. Thank you @Dengar, looks like works fine with the "Gray Guy" example. So it looks like we have some issue with our spriter project. We noticed that the skins are not working... maybe the error have a relation with the skins?
  2. Hello, I am getting the next error. I'm using Unity 5.1.3f and also tried Unity 5.2.0f3 Unable to build a prefab for 'test'. Reason: System.NullReferenceException: Object reference not set to an instance of an object at Spriter2UnityDX.Prefabs.PrefabBuilder.TryBuild (Spriter2UnityDX.Importing.Entity entity, UnityEngine.GameObject prefab, UnityEngine.GameObject instance, System.String directory, System.String prefabPath, IDictionary`2 folders) [0x0013a] in C:\Users\Alex\Documents\New Unity Project 15\Assets\Spriter2UnityDX\Editor\PrefabBuilder.cs:85 at Spriter2UnityDX.Prefabs.PrefabBuilder.Build (Spriter2UnityDX.Importing.ScmlObject obj, System.String scmlPath) [0x0014e] in C:\Users\Alex\Documents\New Unity Project 15\Assets\Spriter2UnityDX\Editor\PrefabBuilder.cs:50 UnityEngine.Debug:LogErrorFormat(String, Object[]) Spriter2UnityDX.Prefabs.PrefabBuilder:Build(ScmlObject, String) (at Assets/Spriter2UnityDX/Editor/PrefabBuilder.cs:54) Spriter2UnityDX.PostProcessing.ScmlPostProcessor:ProcessFiles(IList`1) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:40) Spriter2UnityDX.PostProcessing.ScmlPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:32) UnityEditor.AssetDatabase:SaveAssets() Spriter2UnityDX.PostProcessing.ScmlPostProcessor:ProcessFiles(IList`1) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:43) Spriter2UnityDX.PostProcessing.ScmlPostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Spriter2UnityDX/Editor/ScmlPostProcessor.cs:32) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean) UnityEditor.DockArea:OnGUI() Thanks in advance Alex
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