lurch1989
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Posts posted by lurch1989
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Can you use JavaScript api for Gdevelop?
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Thank you for your replies. And I never did try it when it was all jumbled. I just noticed after I deleted the auto saves it quit being jumbled. So you're prolly right on that. I just like when it works the same for me as others. When it doesn't, I question why. Its working fine now though. And I saw the check mark. I didn't notice it before. I unchecked it. And I found a solution, but I am unsure if its a good one. I mean, I will just have to email it to you like you said. I am pretty tired and am going to call it night soon. I am just very anxious to get started. I don't have much patience at times, while other times I have all the patience in the world. I really like Spriter and Construct 2. They have potential for making great games. Its for that same very reason I am thankful that you would look over it for me.
P.S. It maybe a bug or maybe I was unlucky, but I swear when I deleted the auto saves, it quit acting that way.
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Actually it isn't if you watch the video, in no way does the images go out of order. But I found if you delete the auto saves, this prevents this from happening. Although from what I understand there's no option to turn auto save off. The tutorial mentioned having a scon and scml copy with the exact name. When I saw the auto saves, I decided to delete them and Whola! BTW, this may not be of your concern, considering you are support for brashmoney and not construct 2. But, is there a simple way of fixing the walk animation? For instance, after I jump (and have both animations, jump and fall) and land, I am standing still. This is if I am still pressing left or right arrow. Or gamepad axis x greater than 0 or less than 0. I have to let off in order to get the walk animation again. I saw in the video a different event configuration. I just was trying to find a simpler way. I can get all the animations to work perfectly except those.
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Has this happened to anybody?
I followed the importing spriter file into contruct 2. I put the plugin where I was suppose to, ticked all the options from custom save options, saved a scon exactly same name as scml in the same folder as the spriter project. And this happens. Imports just fine, with no errors, but ya....This happens. I am figuring its something simple I am over looking or I just am cursed, lol. Please help!!! P.S. everything is up to date. (Spriter, the plugin, Contruct 2)
Does Spriter Api for Javascript work for gdevelop?
in Spriter Implementations
Posted
Gdevelop can use JavaScript code events. So, surely theres a way to bring Spriter to life in Gdevelop? If so please post how to.