saga55555
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Posts posted by saga55555
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WOW! look really smooth
Will spriter2 possible to add more than 3x3 deformation points? I can't do good deform when animate long hair or tail in spriter1.
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6 hours ago, Mike at BrashMonkey said:
Please check your "my purchases" tab now.
Thank you very much
Looking forward to Spriter 2 - skin mode.
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6 hours ago, Mike at BrashMonkey said:
If you find proof of purchase or remember what email address you used to make the original purchase, please email that info to mike@brashmonkey.com so I can add it to your "my purchases"
OK, proof send
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8 hours ago, Mike at BrashMonkey said:
Did you previously buy all the art packs, or are you referring to the Essentials versions? The Essentials versions are the ones you should be able to download for free if you purchased Spriter Pro.
I bought Spriter Pro but before I register to this webboard. So Spriter Pro not attached in "My Purchase".
So I'm not sure I can test Spriter 2 beta version or not. Or srpiter 2 beta will be free download and activate by license code?
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Hi, I saw Spriter2 news and it has free upgrade for people who bought Spriter Pro. I bought Spriter Pro longggggg time ago(2014) and before I register to this webboard.
All art packs are full price to me, no discount or free. So I worry that I can't free upgrade Spriter2 because of this.
Are they any function in webboard that can attach my spriter license to my account? Thank you
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8 hours ago, Gillmog said:
Memory leak is fixed. Extension moved here https://github.com/Gillmog/spriterGM/blob/master/extension/spriterGM.gmez
Seem like images can't be load if I not put files in correct order right?
My bad habit is put scml and image files in same folder
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13 hours ago, datcuriousdog said:
Yeah I have Windows 7
I think you need Visual Studio
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I testing the tutorial and everything work fine.
But I noticed one problem. The animation caused memory leak!
The memory slowly increase. I try to put 20+ moss golems in and memory increase faster
Is memory increase because of bone moving?
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1 hour ago, GradusGL said:
Skin mode not supported yet because in the Spriter it experimental. We hope that in Spriter 2 skin mode will be fully implemented, and we will add it in SpriterGM
Skin parts will not show right?
I have to wait again T_T
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I'm waiting this for so loooooong
I have question. Is it support skin mode?
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Here my Entry (Giant Slime Boss)
- loudo, Solomonmova and joemid
- 2
- 1
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If I want to participate the contest.
I have to wait for rule change agreement and submission thread unlocked before I can submit my work right?
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12 hours ago, bwwd said:
I already have people commenting under my video that im not using spriter or boosting votes, i have mixed feelings about all this cause its very easy to do that to all others but looks like im the only one getting this cause im first so far ?
We all know that friends/coworkers/relatives votes will be biased towards our creation even if we say to watch all other vids and we cant get rid of that , its the reality, i didnt want to participate at the beginning as well...
I think some people don't trust you because you're the only one who use skin mode in this contest and other people only use skeleton and normal deform. I using skin mode too so I know how you work. Maybe show Spriter project at the end of the video?
About contest, I made a Slime boss for my game too but some animation have to make in various animation and export as png/gif then merge 2 animation together for play because of skin mode limited. Like prepare attack and attacking in different animation. So it will look weird when play it in Spriter. Can I show in game animation and show weird spriter animation in the end -*-
And if next contest theme is anime or girl character. i'm sure to participate
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I'm using Spriter skin mode for my current game and it's work great(with some limited). I know that full skin mode still have a lot of works to implement.
But is there a chance to make skin-object can edit alpha/opacity on upcoming version?
It will be a great help because current skin mode have some problem when I swap/change part (like close hand/open hand).
So I can make many hand objects and swap unused parts by change opacity to zero.
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48 minutes ago, bwwd said:
You can if you export finished animation as png frames and import them again frame by frame into your spriter project , very easy just a few clicks I know thats not the way people want to use this feature but currently its the only way and im using entire png frames as sprites for my own game so i dont mind.
Same for me. I export sprites as png and put it in game maker.
So it can use not just show off but still have some annoying bugs XD
My first walk animation with skin mode (Thank to you bwwd )
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Thank for the tips. I get use to skin mode a lot now
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2 hours ago, bwwd said:
Yes i do all movement in skin mode and every skin bodypart is assigned to bone, dont mix skins and normal sprites.I dont have any major bugs or problems, only when i undo too much .
I did a lot of characters in spriter using deformation and i dont remember losing work or having to start over, maybe at the beginning when i didnt know how to use it properly.Just save a lot.
I dont think that stuff you mentioned are critical bugs, just zoom out when it goes invisible, dont bother with Z order until you setup skins and click twice so you cant edit skin anymore, then start to arrange z order.Crash.. i dont have many crashes ,when it happens is just when undoing a lot or sometimes during loading.
Thank you for reply ^^
I try to use skin mode and get use to it a bit more.
The real problem for me is the body part that use skin mode can't copy to other frame. It really a problem when I want face deform back to the same angle.
And other problem is how to swap body part when character change angle like rotate and show back part.
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Hi bwwd, I really like your works and curious how you do it ?
Spriter current version have lot of bugs with skin mode (crash / z-order / invisible)
Do you do all movement in skin mode?
Or deform each body parts and save it as several parts. Then swap body part for each frame in normal mode? (sound a bit hard and annoying for this method -*-)
I really have problem for hair and skirt movement. Really want to know and need some advice ^^
Sorry for my bad English
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Ah! Thank you.
Didn't notice it already in the program >.<"
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it's OK
So is there a chance I can download the beta version with skin mode? version 0.599991 if I remember right (even it's has bugs)
I saw bwwd's work and really want to try it too ^.^
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Hi, I using Spriter for a year now and I really like it. It's easy to use and understand. I already finished my first game with Spriter.
I want is ask is "What is the estimate date for deform/meshes feature release?" I planned to start my 2nd game in the next 2 months and this time I want to make larger images and better movement. So I think this feature is must need for my 2nd game.
I see the beta version that can use this feature and really want to use it (if the full version with deform/meshes not come on time :P) But seem like it's not available for download now -.-"
Thank you and sorry for my English ^.^
- Dryynrins and TristanFat
- 2
update by Spriter 2
in Spriter
Posted
Hope to test Spriter 2 in New Year but seem like its not on time D: