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dfcastelao

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Everything posted by dfcastelao

  1. (I already posted this in another thread, but I feel that it also belongs to this topic) Please, consider using AppImage as an additional way to package your linux versions. It's a sandboxed packaging format that can make your software almost linux distribution agnostic. Projects such as Krita are already using it. I must say that, from a user point of view, it's just a fantastic solution.
  2. Please, consider using AppImage as an additional way to package your linux versions. It's a sandboxed packaging format that can make your software almost linux distribution agnostic. Projects such as Krita are already using it. I must say that, from a user point of view, it's just a fantastic solution.
  3. Sorry for the necro-posting. Just dropping some lines to say that my beloved wacom tablet has started working since the R5 release (windows platform). Kudos!
  4. On the running animation, try keeping his back on the same angle for the whole run. His torso shouldn't swing that much. Maybe just keeping the head facing always the front could do the trick. Here's a good reference: http://www.youtube.com/watch?v=PH-3cHxXAK0&feature=youtu.be&t=44 Have a look at the farthest guy from the camera.
  5. As I'm new to this forum, I don't really know how critics are received. Please, take mine as a try to be constructive. Btw, It's a bit hard to do a good critic with such a small sprite size, but I'll try to do it anyway :wink:. It seems that you tend to animate just the legs of your sprites. Please, give some love to the upper part of the body too! For example, you could make the ninja arms do a small, subtle bounce as he walks. I think that you can really give a push to your work with little effort, you already do the hardest part.
  6. Hi guys, I've found some problems using a Wacom Graphire 3 mouse with Spriter Pro 4.1 (Windows version). It completely ignores left button clicks on the UI. It only happens with the Wacom mouse. Other mouses and the Wacom pen works flawlessly. Looking for a workaround, I've found out that this is a known issue of the Qt 4 framework (https://bugreports.qt.io/browse/QTBUG-6127), that Spriter uses. This bug was marked as solved for Qt 5.2, so I was wondering if there is some chance of getting Spriter updated to use Qt 5 libraries instead. Being Spriter a (superb) graphic tool, my bet is that there are some other Wacom users with the same problem too :wink:
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