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thewrongvine

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  1. Like
    thewrongvine got a reaction from JSamDraws in My Animations   
    Ben 10?!
  2. Like
    thewrongvine reacted to bwwd in Jagged Lines on Rotated Images   
    it doesnt matter if you use spriter files directly cause in your game engine it will be fine , smooth sampling is enabled in modes ?
    Guys were working on diffferent sampling algorithms about year ago but nothing came out of it, i too would like to see several options like bicubic or lanczos method so jaggies on straight lines wont be so visible when rotating.
    I guess its not a priority because spriter animations can be played back in realtime in game engines so they dont care that much about exporting to png's and interpolation methods
    http://brashmonkey.com/forum/index.php?/topic/3394-great-algorithm-for-rotating-pixel-art-sprites/#comment-10343
  3. Like
    thewrongvine reacted to Mike at BrashMonkey in Jagged Lines on Rotated Images   
    I exported from Spriter at 400 percent, then reduced by 25 percent (in photoshop..krita or gimp should do as well ) and got some very smooth results, as you see here.. If you have to go the sprite-sheet rout, I suggest you use this method.
     

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