Hello all, wondering if anyone knows how to solve this issue.
Working on some assets for a game and I've been creating them in Illustrator and exporting them as png's. As an example:
In Spriter of course I have the individual parts separated with bones. Anywho, in Spriter, to animate any piece, if I rotate any of the parts, the lines become jagged. Here's a gif example, if you look at the "ears" on this robot, you see whenever he tilts side to side, and the images are no longer straight, the lines are jagged.
Note Edit: welp, a gif is obviously not the best way to showcase this as the gif is already so low quality ha, so here's also one frame of the animation, an exported png from Spriter:
So... is this an issue coming from my original png's from Illustrator, with anti-aliasing settings or anything like that? Or is it something within Spriter? Looking in the gallery forum for others' works with Spriter, I notice that a lot of people have jagged lines in their animations as well with any movement or rotations...
Thanks!