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TheValar

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  1. No you're not wrong that's currently how it works although most of the time I like how things get smoothed on import
  2. FYI: i submitted a pull request for my sound fx integration a bit ago :)
  3. I'd love for dynamic parenting to be supported. You can kind of do it if you destroy the sprite and drag in a new one with a different parent.
  4. Looks fine to me although assuming it's up to date I think it would be better to use the unity package rather than unzipping and dragging in the whole project folder.
  5. Hey guys, got an initial implementation of sounds up and running today! It was something I really needed for my workflow. It needs more testing but when I'm more confident it's ready I'll send a pull request to the master repo.
  6. Hey Dengar, any thoughts on how to implement sound fx into your importer. First challenge is importing the file since your file dictionaries assume any files will be a sprite and the .scml standard doesn't seem to differenciate between sounds and images other than by file extension.
  7. Yeah no worries just wanted to report stuff as I run into it.
  8. Tried that out but didn't seem to make a difference.
  9. Yup it's with DX. Haven't run into any similar issues with my own animations though so not a big deal at this point. I am however having an issue with the z order of sprites that appear in different animations. Are there any known issues/workarounds related to this? Seems like as long as long as the animation with the additional sprite is the first animation in the element it orders correctly. I guess a good practice would be to have a dummy animation with all sprites used in all animations ordered correctly
  10. Just started messing with this today and ran into an interesting bug while importing the "PlatformerPack" from the Essentials art packs that comes with the steam purchase. Towards the very end the importer seems to be getting into some sort of infinite loop and refuses to finish. Seems to be going between the hands and effects folders.
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