Ive recently purchased spriter pro and noticed on your site that it includes 260 free spriter animations but I cannot find them.I have been looking around the programme but find no animations at all.
so I am wondering if you can point me in the right direction for these
I also noticed you can get spriter essentials are these the same as the free spriter animations or different if they are different can you point me in the right direction to get these as well.
Simply put: when trying to copy/paste properties between keyframes, the property field being copied from/pasted too will catch the key event (and mess up your animation) unless you've cleared focus by clicking somewhere outside the field. This is compounded somewhat by the fact that pressing enter/return while an input is focused doesn't clear focus as with many applications.
For this reason, timeline controls are ideally constrained to keys that are considered invalid inputs on the most commonly used input fields.
IMO, the "QWERT" row would be much better suited for timeline manipulation, though I suppose it could also be a togglable(toggleable?) option.
Hello!
I created animation what are i like mostly with 200% Spriter play speed. Is there any way to make my gif with same play speed without change all my keyframes manually? Some scaling option or something in export settings?
Spriter R4.1 Critical Bug Fix:
There was a critical bug in yesterday's build of Spriter that made it so you couldn't edit default pivot points. I apologize for any inconvenience this may have caused, and here is a new version that fixes the issue. If you use the Steam version of Spriter, it should automatically update the next time you log in.
This version also contains a fix that may help some Steam users that were experiencing library issues on Linux.
Original R4 Update:
Hi everyone,
We're pleased to announce the release of Spriter build R4 available for download at www.brashmonkey.com and also as an automatic update on Steam.
R4 is the first build to feature the newly updated manual which now covers all core features. R4 also features the long awaited hot-key list, which you can access by pressing Shift+Escape (or through the Help menu).
One great new feature introduced in this new build is the ability to copy a specific individual attribute of an object (such as it's x scale, y scale, position, angle, or opacity) and automatically paste to all of its other key frames.
This build should also fix a library issue with the 64 bit Linux version. Internal testing shows the Steam version of Spriter Pro now loads properly from Steam with Ubuntu 11.04, but so far we can only get it to run on Ubuntu 14 by launching it directly from it's Steam folder location. It will not launch directly from Steam itself. We will continue to look into this and thank you for your patience.
Here is the full changelog for Spriter R4:
Spriter Release 4 Released 4/22/2015
Additions and Enhancements
Updated manual now includes all core features
Added Shortcut Key Popup (available in the Help menu, and through keyboard shortcut Shift-Esc)
Added the right-click menu option on the canvas to copy a single object attribute (x,y,angle,etc) to every frame (when one object is selected)
Export To PNG/Gif window now remembers 'Keyframes Only' setting
Changes
Minor cosmetic changes
Changed Export to PNG Sequence naming convention to use one underscore (myImage_000.png) instead of two (myImage__000.png), as the double underscore was causing issues on certain OS's and API's
Bug Fixes
Fixed a bug that made the right click image list for sprites not show up under certain circumstances
Removed the 'Program Update' settings from the Steam version, as Steam handles updates and these settings had no effect.
We'd also like to take this opportunity to mention some great new Spriter implementations in the works for several popular authoring systems. Here are links so you can get the specific details for each of them. (If we missed any new Spriter implementations, please let us know and we'll mention it in our next update.)
Atomic Game Engine (Video)
Overlap 2d
Clickteam Fusion (Video)
We should also mention Spriter2Unity has also been updated to work with Unity 5.
Speaking of runtimes, we'd like to humbly thank everyone again for your patience as we continue to work on the Spriter Pro reference implementation. As most of you may know, the goal is to provide a fully featured and easy to follow/port Spriter implementation, and the delay is in general because we are making sure the implementation is as flexible as possible, includes several up-coming features and improvements, and makes room for the easy addition of several planned features which will be a big part of Spriter's future. As this full and future-proof implementation develops we're very excited with what it will offer Spriter users, but it's also becoming obvious that there's a conflict between the need to make sure its done carefully and the desire to get it done quickly.
For this reason we've decided its best for me to switch gears and make a much simpler reference implementation which perfectly supports all current features (but not the future features) so that people who need to port or finish a Spriter implementation sooner rather than later will have a concise and easy to follow example in the near future. The much more robust implementation will be the focus once the basic implementation is made available to everyone. We will deliver a detailed update regarding this 1.0 feature complete reference implementation within the next 14 days.
I've downloaded the free version of Spriter onto my Ubuntu distro, unzipped it into a local folder, but when I click the Spriter application it does not run - nothing happens, actually. I've also installed phonon via "apt-get install", by the way.
When attempting to run from the command line I get the following error:
liblcms.so.1: cannot open shared object file: No such file or directory
It would be nice and very useful if there was an option like "bone length" near "scale" fields to change dynamically bone length after skeleton was created.
One more thing. Copy and paste bones not only in one working window but between 2 opened instances of Spriter.
Here are my questions about little details which would speed the things up maybe?
1) While animating, I just click the keyframe and drag and drop it to another point in the timeline. Is it possible to show the timeline position dynamically while dragging the keyframe?
2) While trying to enter a value into the "current time" panel, the numeric keypad does not work as I expect it so and I can only enter a number/value by using the numeric keys above the letters on the keyboard. Is this done on purpose to reserve those keys for something different or is this kind of a bug?... :???:
Firstly, great program - it really helps programmer types like me get some decent animations with little skill.
I am having problems with jagged edges when rotating any sprites attached to my rig, and it looks terrible.
I have searched the forum and found that this is a known issue, and that you say it is fixed in the next update which is coming soon.
The posts I saw were dated Jan 24th, so I was wondering how soon is the next release looking?
Is there any chance of you issuing a hotfix for this issue specifically, as right now it makes the program unusable in terms of creating anything with it.
Keep up the good work, it's already a powerful little tool, and with some work could be a must-buy! :)