JohnnyType
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JohnnyType reacted to MasterZenith in Spriter.... What now, really?
Spriter no longer opens up a few files I have. Spriter opens up other files just fine, but the files I am trying to get to work on, Spriter executes, but immediately after the Spriter window opens up, Spriter does nothing, my CPU is racing and the only thing I can do is clock the window to turn it white, then crash Spriter.
Don't tell me Spriter corrupted my files, losing them forever.....
I am tired of Spriter constantly crashing, making me lose hours of work, and now Spriter won't even open up some of my project files.
Anything I can do to solve this issue?
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JohnnyType reacted to yvanc in If I buy Spriter Pro, do I get free upgrade to the next version or do I need to buy another license for the new version?
Hello, I'm new to Spriter.
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JohnnyType reacted to seanw265 in Having a few usability issues
Ok so first of all I'm psyched to finally have a chance to play around with Spriter and I'd love to use it in my game. However I booted it up for the first time today and I noticed that it doesn't seem to play nice with my Retina Macbook Pro. The app functions mostly as expected it just seems poorly laid out and crammed. I've attached an image to convey my concerns.
I'm wondering, am I missing something? This is pretty much unusable in its current state for me.
(Please excuse my poor handwriting)
Thanks!
Sean
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JohnnyType reacted to blackant in Sprite Import and Position in C2
hello,
i'm having this little problem while playing my game with the imported sprite.
As you can see, the sprites are positionned to be at 0,0 in spriter, but in C2 the Box collider center is used to be the 0,0
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JohnnyType reacted to Mike at BrashMonkey in Please post feature suggestions here.
Ah.That explains it (mostly). There are known compatibility issues with Spriter and some Wacom tablets/mice. We'll be trying to fix those issues in an upcoming free update build of Spriter. Sorry for the inconvenience.
Cheers.
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JohnnyType reacted to kmsravindra in How do I replace set of selected images over the entire timeline
Hi,
I have a character whose headlight animates (rotates around the head) continuously as the character itself animates. I was able to replace different frames for the headlight rotation using "swap image at that timeline functionality". I did this for the first 10 frames of headlight rotation. Now how do I copy (cut-paste) these 10 headlight animation swap image keys to my entire timeline of 228 frames? I cant do swap replace manually for the entire timeline. Please help!
thanks,
Ravindra
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JohnnyType reacted to Wompus in Missing files in a lot of .scml files
In AdventurePlatfortmerPack_FULL there are a lot of files missing in the scml files. They are listed in the folder/file elements of the scml file but are not present in the folder structure. Will this be cleaned up? My current Spriter library can't handle these missing files.
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JohnnyType reacted to KaMiZoTo in Switching off keyframing / relative keys
Hello,
I was wondering if there was a way to 'switch off' the key framing in order to move the position of an objet but keep its animation relative to it.
For example, an object doing a circle movement (position keys). If I want to change its 'global' position but keep the same movement, I have to move the object on every keys it has.
Do I missed an option or shortcut to have the keys in relative and not in absolute?
I'm not sure to be clear. ^^
Thank you
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JohnnyType reacted to johndevilman in Animation falling apart
I'm sure this is an easy fix, as I've JUST started working with this program, but my attempts to manipulate bones or images in keyframes has resulted in things like this happening on multiple occassions. I'd like to continue working on this beast and trying to smooth it the legs eventually, but random pieces keep wanting to fly off the animation. I've tried to delete the keyframes of the specific objects that are going wonky, but am not able to. I don't know what's going on, but I'm putting this away before I eat my laptop out of frustration. I mean it. I'll do it!
Anyway, any help would be appreciated. Thank you.
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JohnnyType reacted to Toobe in Applying same easing curve to all keyframes
Is it possible?
Manually selecting all bones and applying the desired Bezier curve is really a time consuming task.
http://gyazo.com/b130c5ff80adc56827f0954957da6be3
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JohnnyType reacted to Fighter620 in construct 2 blend glitch
https://www.dropbox.com/s/807rmlti4ks358p/spy.capx?dl=0
So I imported the spriter files into construct 2 and started to set up my character movements and whenever I add a blend and try to move to the left or right it glitches in the top left corner and the spriter images pop up I don't know why this is happening
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JohnnyType reacted to satainkara in How create size in exporting .png
Hello )))
Guys need help. I need .png size 1091 x 1263 what i need write in this window: left right top bottom . All what i make i get black screen....
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JohnnyType reacted to MasterZenith in Spriter all jacked up, again.
I have to calm myself down before posting because I post these bug issues right after a bug happens.
This is the third time this massive program breaking issue has occurred. In the previous thread where this happened I was asked if I could record it. Um, how can I record something that I don't know if its going to happen? Not to sound rude, but I'm not going to record everything I do for weeks to catch a bug.
If I knew how to reproduce the bug, then yes, i would record it, but I have no clue what is going on to reproduce the bug intentionally.
1) All the key frames just vanish and there is only a single key frame. I have found out that to make the hidden key frames appear, you have to physically move the one key frame that is visible.
2) All the animations are screwed up. Half the doll's bones are locked in place and don't move while others move just fine. Essentially, the animation is ruined. undoing history does nothing to fix this as screwed up aspects of the bug time travel and effect everything done so far.
3) Autosave then fucks me over by autosaving what is currently going on. Now, I have autosave turned on for every minute to avoid issues like this, but ironically, because of auto save I lose everything I have ever done for this particular animation.
4) Then, Spriter locks up, turns white, and crashes.
So hours of work gone. The only way to really combat this is the manually save every few minutes, but that is terrible. I don't have to manually autosave to make sure autosave itself doesn't screw me over.
I don't know how to reproduce this bug, but it is a bug large enough where I am almost afraid of using spriter anymore. I'm looking for more stable sprite animators out there at the moment because I use animators to make commercial games, and I don't have time to putz around with issues like this.
If I could record it to show it to whoever this matters to, I would, but I can't, sorry!
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JohnnyType reacted to lucid in Spriter r2 released! Steam Sale 50% until December 2nd
Hello everyone!
Welcome to the first post 1.0 release of Spriter. Aside from a couple of bug fixes, this release includes a new video help option that lets you watch our YouTube tutorials in a floating window (with links to open the playlists in your default browser). Video Help will show up immediately upon startup to give guidance for beginners, and the window has an option to disable this behavior. Spriter will now warn you if you try to save outside the project directory that it won't be able to find it's images, and will also provide an explanation and the expected file structure when you load a file with missing images.
An important note for Mac users. There is an optimization in this version that may correct the performance issues some users have been experiencing on the Mac. Please let me know if this fixes the issue for you, as it seemed to make a significant difference on our machines.
We will continue to fix bugs and provide minor feature updates, but my primary focus at the moment is completing the developer documentation.
Lastly, if you're reading this and you don't already own Spriter Pro, or you have a friend who doesn't, Steam is having their Autumn Sale now, and Spriter is 50% off until December 2nd. Spread the word!
Thanks everyone, and enjoy the new build!
download Spriter r2 here
Change-Log 11/28/2014Additions and Enhancements
Performance optimizations - possible fix for Mac slowdown issues Added Video Help on startup (with the option to never show again), and in the Help menu Added a link the Grey Guy example file in the Help menu Added a warning when attempting to save outside of the project directory(with the option to never show again) Added a warning/explanation that pops up when a project has missing images, and displays the expected file tree(with the option to never show again) Added a Help menu option to reset all 'show this message again' checkboxes Saving a resized project no longer allows you to save to your current project folder or any of it's subfolders to avoid confusion and overwriting or mixing up both projects' images Saving a resized project now confirms individual image overwrites as it creates resized copies of images Original image size data is now preserved in Missing Image placeholders Original image size data is now preserved when saving a project with missing images Bug Fixes
Fixed a crash that could occur with certain projects with missing folders and images Fixed a bug that would give autosaves the *.scon extension when working on a project last saved as *.scon, even though all autosave data is saved as scml Fixed a bug that would cause child bones created on very wide parent bones to have 0 width -
JohnnyType reacted to Beocro in Spriter and Java - Some Sprites Rendering In Weird Positions
Hey everyone! Normally I wouldn't post on the forums for a problem, but I've been trying to figure this out for quite a while with no dice. I've been trying to render the Grey Guy using Trixt0r's Java-Spriter library with the Java2D method, but for some reason, the head and his hair aren't wanting to be rendered correctly.(That black blob on his chest is the 'hair') They just won't stay in the right positions. I really don't know what to do. Could there be a bug in the library code, or did I just mess up somewhere (most likely)? Does anyone know what could cause this? I'm fairly sure I duplicated the code from the examples exactly, so I won't post the code unless I really need to. Hopefully someone can help me, progress on my game has been halted while I try to figure this out. :)
Here's the Spriter project+files if you want to inspect them: http://filz.us/2ztZ
Note: I did PM Trixt0r about this a few days ago and haven't gotten any response, so I'm hoping the community can help me out.
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JohnnyType reacted to Sprite-idea in Sprite design resources
I'm looking to create my own sprites (go figure) and while I'm having a pretty straight forward time animating some assets in the awesomeness that is spriter, I'm kind of failing at creating my own.
I can create basic forms in Photoshop and illustrator and import/animate them with no problem, coloring them nicely is another beast altogether. Does anyone have any pointers or resources that helped them with this aspect? I have watched a lot of YouTube but I'm not quite grasping how to translate that into something I can utilize.
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JohnnyType reacted to ruberboy in A question for animators
HI. Some questions. I know in 3d programs there are intervals that because of interpolation have to be corrected. I dont know if in spriter is like that. I think if you dont use imagechanges/swapping it is exact and have no mistakes in interpolation (I know from experience with spriter and lots of headaches).
But I have discovered that if you use image swapping and you get little misplacement/jumping you have to correct every mistake or jump by using one "fixing" frame before every jump.
Or may be this is normal thing in the animation world, and interpolation is known to be imperfect.
Cheers.
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JohnnyType reacted to Dengar in Spriter for Unity 5.0
IMPORTANT: BEFORE POSTING YOUR BUGS/ISSUES, PLEASE CHECK THE "KNOWN ISSUES" PARAGRAPH TO SEE IF I ALREADY KNOW ABOUT YOUR ISSUE. THE AMOUNT OF REPEATED REPORTS OF THINGS I ALREADY KNOW ABOUT IS GETTING KIND OF ANNOYING.
Previous thread: http://brashmonkey.com/forum/index.php?/topic/3365-spriter-for-unity-43-updated-integrated/
Old version: https://github.com/Dharengo/Spriter2Unity
Even older version (Unity 4.x compatible): https://github.com/bonus2113/Spriter2Unity
UPDATE:
So I've decided to build an entirely new version of the importer from scratch. This enabled me to work with it way more easily. Hopefully other programmers will also find it much easier to work with now:
Spriter2UnityDX 1.0.3
GitHub Link: https://github.com/Dharengo/Spriter2UnityDX
Anyone is free to fork it and do their own work. If it's pretty good stuff I'll merge it into the main branch.
Package Link: https://github.com/Dharengo/Spriter2UnityDX/raw/master/Packages/Spriter2UnityDX.unitypackage
Use instructions:
!!!Requires Unity 5.x!!!
1) Import the above package into your Unity project. Just drag and drop it into your Project View.
2) Import your entire Spriter project folder (including the .scml file and all of the textures) into your Unity project.
3) The converter should automatically create a Prefab and an AnimatorController in the same folder that contains the .scml file.
4) When you make any changes to the .scml, the converter will attempt to modify existing assets if they exist.
5) If these updates cause any irregular behaviour, try deleting the Prefab and Controller and re-importing the .scml.
Differences from previous version:
-The textures' import settings are examined before building the prefab, and automatically set to the format that is needed to build the Spriter Entity.
-AnimationClips only contain curves for properties that actually change.
-When updating existing assets, priority goes to the AnimatorController that is actually connected to the prefab, in case you are using the same AnimatorController for multiple Spriter Entities.
-Body parts that have alternate textures (such as facial expressions) have an additional script component named "Sprite Swapper" on them which controls which sprite is displayed at any one time. You can manipulate this component at runtime to do fun things like give your characters alternate skins. For sprites that don't need a Sprite Swapper, you can just manipulate the Sprite Renderer.
-The root GameObject now holds an "Entity Renderer" which allows you to manipulate all of the children's Sprite Renderers simultaneously as if they were one sprite. Disabling the Entity Renderer will also disable all the Sprite Renderers, and enabling it will enable them again.
-Easily extensible, readable code.
(Currently) Unsupported Features & Future Ideas
-Automatically generate an Override Controller
-CharacterMap support (I don't have Spriter Pro myself though, and I know very little about this at this point in time)
-Dynamic Reparenting (changing the parent of a sprite during the animation will not be translated to Unity)
-Support for other Pro features (subentities, notably)
Known Issues:
-Pivot points that are assigned on the canvas. Right now if you do this, your sprite will be misaligned when imported in Unity. I am planning on creating a fix for this on the next update, but not sure when that will be. For now, just set the default pivot point instead.
-On a related note, NOT setting any default pivot points at all will also cause irregular behavior.
-In some cases, the importer will endlessly loop. A workaround is manually setting your texture files to Sprite in the import settings. I have not figured out the cause for this but hopefully it'll be fixed in a future update.
-Bones that are added later during animations are perpetually disabled.
-The only supported curve types are smooth ones.
Warning: Only the basic features of Spriter are implemented. And most certainly none of the Pro features. That said, if you feel you're a pretty good coder, feel free to take a shot at implementing it yourself.
Warning: The tool as it is is very new. If you run into any unexpected behaviour, please tell me and I'll see if I can work out a fix.
ChangeLog:
v1.0.4:
Fixes:
-AnimationEvents are now preserved between reimports
-SpriteSwapper renamed to TextureController to avoid confusion
-Fixed a z-position issue with the SortingOrderUpdater
v1.0.3: Fixes: -Fixed an issue where flipped (negative-scaled) bones caused child sprites to appear out of place and in odd angles Features: -Added a toggle to the Entity Renderer that allows you to apply the .scml file's Z-index to the order-in-layer property of the Sprite Renderers -Removed Spriter2UnityDX components from the Add Component menu, since they are automatically added or removed v1.0.2: Fixes: -Fixed an issue where sprites appeared distorted when resizing bones -Exceptions are wrapped up nicely and no longer abort the whole process Features: -Now adds AnimationClips to existing AnimatorStates if they exist -Autosaves no longer trigger the importer v1.0.1:
Fixes: -Fixed an issue where the Z-order would get messed up if body parts were moved during animation
Features: -Z-order can now be mutated by the animation
v1.0: Initial version
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JohnnyType reacted to aiat_gamer in The alpha level is acting weird...
I press the main parent bone, press Z to select everything and try to set the alpha to 50%, as soon as I let go of the button the alpha level jumps to 100% although the reduction in alpha has been implemented, so now 50% is the newest 100%! I cant go back to fully opaque sprite anymore :oops:
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JohnnyType reacted to hypersloth in Help! I need a sloth sprite!
I need an animated sprite of a sloth for a simple 2d side scrolling platformer. The style I'm looking for is cartoony and minimalistic. This is a very good example of the style:
I need these typical animations / states:
Idle
Run
Jump
Dead (no specific cause...just a look of surprise then dead.)
And also...
Lying down to sleep (maybe with some "zzzz" floating up from his head.)
I new to game creation so please let me know if I've left out any useful information. Thanks!
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JohnnyType reacted to olkina in My game doesn't run on Samsung, what can be the problem?
Hi,
May someone here is using the spriter animations in Construct 2 for mobile app? Is there specific problem or known issues in Spriter's animations in Samsung devices?
I'm developing a mobile game for kids. I test my game on Nexus 4, 5, and 9 devices, on HTC and on Samsung Galaxy S4 and Samsung Note 3. On the Nexuses and n the HTC my game runs well, but on the Samsung devices my game stuck - I see the loader about 3 minutes and then I get the background of the first layout with clouds (not moving) and that's all. My spriter's object are created in the first layout.
I export my project to Cordova and then I compile it with Phonegap or Crosswalk with the same result.
Construct 2 release 208 (64-bit)
Spriter release 4.1
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JohnnyType reacted to MasterZenith in Autosave not working
Auto save is not auto saving. I'm tired of losing hours of work because I assume autosave is auto saving, and it's not. And I don't know how its happening, but somehow one project is being saved under another project's name. No idea whats going on here.
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JohnnyType reacted to MasterZenith in Key Frames Vanishing then returning
Key frames for two of my animations just vanished, so I turned spriter off and returned to it later. When I returned, I moved a key frame that was still present in both animations, and then the other key frames popped back into existence. Don't know where those key frames were, and how they came back.
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JohnnyType reacted to akdean in Inverse Kinematics Spriter Pro from Steam
Hello,
I was using the "Spriter Free" edition for a while and thought the program was so great, I needed the Pro version. Seeing that it was available on Steam made it a no-brainer for me. However, when I upgraded to the Pro version and attempted to use the inverse kinematics "locking" feature that was mentioned in the tutorial videos (the ones that appear every time I open the program) doesn't seem to work and I can't find any buttons or other shortcuts that have the same features.
Has this been removed, changed?
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JohnnyType reacted to MasterZenith in Computer Locking up when trying to Inherit.
Out of nowhere, whenever I try to Inherit any property after right clicking a bone, my computer locks up, and I need to pull up Task Manager to unlock my computer.
This has happened on and off before, but today, it happens every time.