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ScrotieFlapWack

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ScrotieFlapWack last won the day on January 5 2016

ScrotieFlapWack had the most liked content!

About ScrotieFlapWack

  • Birthday 05/15/1989

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  • Website URL
    www.indieworxstudios.com
  • Skype
    dev.davejames

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  • Gender
    Male
  • Location
    United Kingdom
  • Interests
    3D Modelling, Level Design, Game Development, Sound Design/Engineering, Digital Art

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  1. Hi, This has probably been asked before already but will or even has Spriter been implemented into Gamemaker Studio 2? I saw that Spine has managed to get native support and I was pretty close to buying it but thought I would stop and ask here.
  2. Ahh wow this is awesome. I'll be using this for my next project. Big thanks to the developer of this!
  3. Hi, I am pretty sure this has been asked/requested or questioned before. I am wondering if there is a dedicated plugin available for Unreal Engine 4 to use Spriter within the engine. I have checked and saw that a user of Spriter started making a plugin but then stopped due to lack of interest. I was wondering rather than a community made plugin if there was something you guys are developing for this that would eventually make it on to the Unreal Engine Marketplace?
  4. Just curious as to what you did @Andulvar. Did you replace the images in your Spriter project and then in Spriter hit the refresh button in the project browser and it automatically loaded all your new images to the correct bones and your animation was still all intact?
  5. Awesome thanks for the help Mike, I will try it out when I get home
  6. This is amazing stuff man. Any chance of a tutorial at all on your workflow for getting such incredible animations? I'm still learning, I tend to get my key poses in and then work on the inbetweens. I've not tried any deformation like skewing or stretching yet but I hope to at some point. Most of my work has been with simple designs of characters which don't really need any deformations.
  7. Hi Guys, I am looking for some help on the best way to swap out images in an existing animation. Basically, I have my character all rigged and animated but the images are very big in scale. Today I got round to getting them the correct sizes in Illustrator and I exported them into my Spriter project folder and now I am looking to replace the current images with the new images that I have exported at the correct size without having to rig and animate my character again. Here is a screen grab to better explain my problem: I know about 'Char Maps' but I don't fully understand their functionality and I'm not sure if using them is the right thing to do, I'm still learning Spriter Before someone suggests it I am going to say, I know I can just scale my current images down but the ones I have exported are the exact size I need them to be and I'm very precise with things, could be my OCD Knowing how to do this would also help me with other basic things like lip syncing and facial expressions etc. Right now my work is very linear and I don't need anything complicated but it's nice to know how it works and how to do it just for the future Cheers, Dave.
  8. Here are just a few things I would like to see in Spriter. I don't know if any of these are possible or being planned to go in Spriter anyway. I will list the feature then its functionality. Import Illustrator files - This can be useful as layer and group information can be accessed from the .ai files all within Spriter. Cut/Knife Tool - This can be used to cut 'Texture Sheets' e.g http://i.imgur.com/KnqKDfn.png. Having the ability to cut these parts within Spriter and save those parts as components ready to be used all within Spriter.​ ​I know the first request may be a bit much but Illustrator is a very viable program to have native support within Spriter. Most game artists that develop for mobile and work with 2D use Illustrator, I think that justifies enough to have native support within Spriter :D
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