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smilne

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    smilne got a reaction from dmmcintyre in Using Spriter animations in android apps   
    Hi Eva,
     
    I have been using Libgdx myself but have heard good things about Cocos2d (but have never tried it).
     
    From the description of your requirements, I'd probably say these two libraries might fit your needs.
     
     
    What you're looking for to be able to run Spriter animations directly within Java (or other languages) are called "implementations" and can be found here in the forums:
     
    http://brashmonkey.com/forum/index.php?/forum/17-spriter-implementations/
     
     
    The most recent one for Java that I've been using can be found here specifically:
     
    http://brashmonkey.com/forum/index.php?/topic/3474-spriter-with-libgdx
     
    It might be a bit overkill for what you need, but is pretty well written and documented by the author.
     
    Read though the documentation they've provided on their thread and I believe that should help answer most of your questions. 
  2. Like
    smilne got a reaction from Ddyrinsyk in My favorite animations so far from my current project   
    Hi everyone,
     
    I'm brand new to animating, but I'm having a blast learning.
     
    I'm not a very good artist myself, so I have purchased all my current artwork and instead have been animating it all using Spriter.
     
    The game is currently deep in development and unnamed at this point but I'd like to share some of my favorite animations I've done so far over the last couple weeks. Some of them are a bit older versions and I've since updated them, but didn't have any GIF's online for the latest changes yet.
     
    Hope you enjoy them !
     

     

     
     

     

     

     
     

     

     

     
     

     

     
     
     
  3. Like
    smilne got a reaction from JohnnyType in My favorite animations so far from my current project   
    Hi everyone,
     
    I'm brand new to animating, but I'm having a blast learning.
     
    I'm not a very good artist myself, so I have purchased all my current artwork and instead have been animating it all using Spriter.
     
    The game is currently deep in development and unnamed at this point but I'd like to share some of my favorite animations I've done so far over the last couple weeks. Some of them are a bit older versions and I've since updated them, but didn't have any GIF's online for the latest changes yet.
     
    Hope you enjoy them !
     

     

     
     

     

     

     
     

     

     

     
     

     

     
     
     
  4. Like
    smilne got a reaction from RunnerPack in Please post feature suggestions here.   
    I'm really enjoying the "Copy Z order to other frames", very handy.
     
    However, is it possible to expand on this a bit further and make a version that "Copy Z order to remaining frames". Basically copy the Z order you have in the current frame, but only to the ones after it, not the ones before.
     
    I don't believe this is possible from what I'm seeing so far, but if I'm wrong, please let me know.
     
    Thanks
  5. Like
    smilne got a reaction from lucid in Spriter R4 Bug Thread   
    Hey there.
     
    Thought I'd pass that along in case nobody else had noticed it yet.
     
    If you name an animation like this: "Chop - Sword/Knife", then attempt to export that animation using the batch tool to create an animated GIF (seems okay when creating sprite sheets though), Spriter immediately crashes and the export fails.
     
    Renaming the animation to something not using "/" such as "Chop - Sword_Knife" seems to work fine however. So it seems directly related to the use of "/" in the animation name.
     
    Tested in both Release 4 and recent Release 4.1 but no earlier builds.
     
    Thanks
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