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KENYONB got a reaction from Solomonmova in Construct 3 failed to open Construct 2 project
I imported the scml file foe each animation in the game. so the separate sprites are saved as families. opening and closing/saving does not change the outcome.
I am going to replace the scml files with new sprites and do it the old school way of using separate sprites files for animations.
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KENYONB got a reaction from Solomonmova in Construct 3 failed to open Construct 2 project
@lucid thanks for the tip. I hadn't seen this post yet. Just so I'm clear, I should do this right in C3, and not in my C2 project and then try to import in C3, correct?
I've already replaced the SCML files with sprites and animated using C2's default behavior. It now imports fine into C3.
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KENYONB got a reaction from Solomonmova in scon vs scml ???
Sure thing. Will send it right now. Thanks for the help.
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KENYONB got a reaction from AlbertMen in Construct 3 failed to open Construct 2 project
I imported the scml file foe each animation in the game. so the separate sprites are saved as families. opening and closing/saving does not change the outcome.
I am going to replace the scml files with new sprites and do it the old school way of using separate sprites files for animations.
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KENYONB got a reaction from Geraldml in scon vs scml ???
Thanks for the explanation Mike.
Which format should I be using if I am going to work on both Windows and Mac?
The project was old. I'll have to check the date, but I just needed to export individual sprites to import into C3 since I'm having issues with the plugin. The problem was that the animation was different in the scon from the scml. I must have edited one of the files and not the other.
If I have to use the two file types, is it possible to have the files sync with each other?
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KENYONB got a reaction from Geraldml in scon vs scml ???
The animation doesn't look correct in Spriter on Windows and when exported from Windows.
Also, it is just the SCML file. The SCON looks correct on both Windows and Mac.
I have tried re-saving from the SCON on Mac as SCML, then opening on Windows and it is still incorrect.
Adding an additional keyframe to the little star when to the right did not fix it. It just made it rotate.
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KENYONB got a reaction from Geraldml in Construct 3 failed to open Construct 2 project
I downloaded the new plugin, tried to re-import, and got the same error:
Failed to open project. Check it is a valid Construct 2 single-file (.capx) project.
...and same error in the console.
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KENYONB got a reaction from Geraldml in Construct 3 failed to open Construct 2 project
I just followed instructions and imported into C3 and it seems to work with a few issues...
As others have noted, I can't see the character in the editor. just the empty scml square sprite. is it possible to see the character in the editor?
The animation is HUGE! How can I have it set to proper scale automatically? resizing the empty sprite doesn't correspond with the bounding box size.
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KENYONB got a reaction from Burning-Wood in Using spriter animation in Construct 3
I posted the question to the forum
https://www.scirra.com/forum/viewtopic.php?f=196&t=194219&sid=446705174c26409896922ad4a2203a50
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KENYONB reacted to overcrafted in Ball Walker
well done .. the elephant animation is done with spriter?
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KENYONB got a reaction from Mike at BrashMonkey in Ball Walker
My game Ball Walker is available for iOS in the App Store and Android in Google Play for free!
A physics based game that's all about balance, patience and maddening fun. Walk the ball across the finish line to win! Game play is simple, but difficult to master
Animations made with Spriter.
Game made with Construct 2.
Please play and let me know what you think.