Hi!
It's finally here, I'm *happy*
I'm also sad to be the bearer of bad news though, but it just won't compile with anything but MSVC, at least it doesnt with neither gcc not clang; that means no OSX, no Linux, no Android, no iOS :/ Which I assume is not intended since Spriter itself is so multiplatform friendly
On my linux (thought I doubt that'd be different on osx or windows) with gcc 4.9: http://hastebin.com/uroxefobis.vhdl
and with clang 3.5: http://hastebin.com/favarilaha.vhdl
Also my C++ is very rusty but to me it looks like it's using the rather recent C++14 stuff, which on OSX at least will make it very hard to support "oldish" versions of the system :/
That's something to ponder at least, but obviously the biggest urgency is to actually let it work on non MSVC stuff
Thanks!