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Solgryn

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  1. Like
    Solgryn got a reaction from lucid in Mantis Queen   
    Just wanted to share some of my work and possibly get some feedback, I think I'm getting the hang of spriter ' v'
    If you want to check out some other spriter works I've tweeted some over at https://twitter.com/Soulgryn
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  2. Like
    Solgryn got a reaction from Asuqytrau in Move bones globally across animations?   
    Is it possible to offset/move bones globally throughout all the animations? For example move the "Head Bone" 50 pixels up, instead of going through every single animation and moving them.
     
    I've recently made a change to my character and I'd have to painstakingly go through all the animations and change the positions. Just wondering what the best practice is for maintaining your spriter project is.
  3. Like
    Solgryn got a reaction from Arrgincey in Move bones globally across animations?   
    Is it possible to offset/move bones globally throughout all the animations? For example move the "Head Bone" 50 pixels up, instead of going through every single animation and moving them.
     
    I've recently made a change to my character and I'd have to painstakingly go through all the animations and change the positions. Just wondering what the best practice is for maintaining your spriter project is.
  4. Like
    Solgryn got a reaction from DarrenOl in Edit filenames   
    Hi,
     
    Is it possible to edit filenames of images such that you won't have to go through the animations and replace all the "missing images" to the "new image" with the edited filename?
     
    Use:
    In my project I have named my files hand_1, hand_2 etc for that they would appear in an order that would make sense when selecting the image replacement. But as I made new hands, the order would get messed up. So I'd like to rename the new hand_3 to hand_2 and have hand_2 be hand_3, without messing up the animations.
  5. Like
    Solgryn got a reaction from DarrenOl in Move bones globally across animations?   
    Is it possible to offset/move bones globally throughout all the animations? For example move the "Head Bone" 50 pixels up, instead of going through every single animation and moving them.
     
    I've recently made a change to my character and I'd have to painstakingly go through all the animations and change the positions. Just wondering what the best practice is for maintaining your spriter project is.
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