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Tfunagez

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  1. Like
    Tfunagez reacted to Kinsman in Please post feature suggestions here.   
    I downloaded the latest alpha, and I had two suggestions.
    1) If you want to make an animation that involves simple flipping of a part, i.e. making someone's head look back and forth, you end up with a tween that makes the head literally flip like a piece of paper.
    In a frame-based timeline, what you'd do is have the frame just before make the head face one way and the frame just after, make it face other way. But it's a little more trouble with the seconds-based timeline that Spriter has.
    My suggestion is - could you make it so that you can drag pre-flipped versions of your images from the file list into the screen, and have them be considered separate ID's from the non-flipped versions?
    2) Spriter could be used for full-screen cutscenes, as well as character animation. If you want to use it that way, often you're also working with a background audio track that you want to sync with the action.
    I know that you're planning to have sounds play during the animation preview - but could you make it so that sounds also play when you're scrubbing the timeline?
    Thanks for making Spriter.
  2. Like
    Tfunagez reacted to Malhavok in Spriter for Unity 4.3   
    @mythgarr:
    either editing a wiki or opening a new issue is fine. i'll try to help if you'll need it. also, if you'll have something nice and working i'll just give you access to the repository and i'll just scrap the python version. native is always better.
    i'm missing a first frame in the first animation O.O? in python or in unity? if it's in unity, it's probably just my terrible mistake, if it's in python i'll look into it right away.
    i've resigned for the native unity version for now because i had problems with generating a properly working AnimationClip :/ maybe you'll have more luck with it ^^
    also, if you want i can explain "in depth" how and why i'm using animation events to change the images
  3. Like
    Tfunagez reacted to Malhavok in Spriter for Unity 4.3   
    Hi there
    I like both Spriter and Unity so i thought that i'd be lovely to use them together. When Unity 4.3 came out, with 2d support and stuff, this was the first idea that came to my mind. So, after spending some time after work, i present to you - Spriter2Unity
    Currently it's very rough, could call it "pre-alpha" state.
    What it does:
    - converts scml file into Unity prefab and animation
    What it doesn't:
    - assign files directly to Unity SpriteRenderers (you have to do it by hand in the editor :/)
    Why so:
    - you get the most Unity-way objects, that is prefabs, so you can use them Unity-way
    - you get the most Unity-way animations, that is anim files, so you can use Animator Controllers and State Machines and all magic connected to it
    here is the link:
    https://github.com/Malhavok/Spriter2Unity
    (the code inside is kinda hacked together, so be warned if you stray into it)
    i've tested it so far on the GrayMan free asset and on an asset connected to the repo - seems to work fine. If you notice anything wrong, leave an issue or a post, describing what's wrong (scml files that cause problems would be cool)
    it seems that it doesn't work for boneless animations, i'll be looking into it.
  4. Like
    Tfunagez reacted to Dengar in Spriter for Unity 4.3   
    When you drag the prefab onto the scene do you still see nothing?
    Does the prefab have any children after dropping it onto the scene?
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