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Asuqytrau

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  1. Like
    Asuqytrau reacted to tfworld in Cocos2d 3 support   
    Does anyone have a working implementation for Cocos2d 3.x? Trying to get the old TGSpriterNode code to work but it is 3 years old at this point and pretty lacking. Thanks!
  2. Like
    Asuqytrau reacted to lucid in Spriter R1 Bug Thread   
    Post issues with Spriter Release 1 here.
  3. Like
    Asuqytrau reacted to rSheep in Please post feature suggestions here.   
    Hi. The feature Jonjon show in the video is something that really seems to be missing in Spriter.
    I've seen the Spriter video where it set 2 bones to a skin (the snake skin sprite), have tried it, and is really good.
    It works perfectly with sprites with a longer width, but would love to do have the same option for height (a sprite with height greater than the width).
  4. Like
    Asuqytrau reacted to Mikbio in Dmg not working with Yosemite   
    Hello, i've just bought Spriter pro license, and downloaded the latest version. Unfortunately when i open the dmg file it says Image not recognized. I've downloaded also the B9 edition, and it works fine for now.
  5. Like
    Asuqytrau reacted to lucid in Please post feature suggestions here.   
    it's a definite possibility for the long term.
    good idea. It was already going to have the spinboxes, but that's a good idea. Also, the angle control will have a wheel you can rotate with your mouse.
    The current beta does have a 'protected selection' feature. You can drag, drop, and rotate a selected object even if it's behind others. only if you click a sprite on an area that doesn't overlap the currently selected object(s) will it change the selection.
    yes, that's in there
    yes, the next release will be native UI on Windows, Mac, and, Linux
    yes, all of that is planned for the long term, and the groundwork is already layed for those features.
    thanks for the kind words, and yes, we do want to work with the community to develop an ecosystem of some sort for both the animators and the developers.
    the todolist is huge, but things are going very well on fronts.
    working hard on the next version, and loving every minute of it.
  6. Like
    Asuqytrau reacted to Mike at BrashMonkey in Please post feature suggestions here.   
    Hi everyone.
    Please use this thread to post any suggestions you might have for features.
    cheers,
    Mike at BrashMonkey
  7. Like
    Asuqytrau reacted to MPRart in "The Lady" Now on STEAM (Animated with Spriter)   
    My 2D Surreal Puzzle Horror is now available on STEAM: http://store.steampowered.com/app/341060 
    Pick the game up for %15 percent off right now, regular price is $3.99. 

    All of the animation was done in Spriter. 
    View images and videos in the Steam Community: http://steamcommunity.com/app/341060 
  8. Like
    Asuqytrau reacted to lamorris in Crash on load after activating Pro, even on fresh reinstalls   
    Hey guys,
     
    Been a big fan of Spriter for some time and tweet/stream a bunch of my work with the software. I saw Spriter Pro on sale recently and grabbed it, though I didn't activate until today when I needed one of the features for crunch work I'm doing. After activating the software, I restarted it as the OpenGL said I needed to, and now it crashes on load, stalling and bringing up the 'Spriter has stopped responding' dialog box. I have:
     
    1.) tried uninstalling and reinstalling (several times)
    2.) tried uninstalling, cleaning registry keys with CC Cleaner and reinstalling
     
    I'm on crunch right now, please help. ): I have a bunch of rigs I need to get finished over the next few days and would really like to be able to use the software I bought.
     
    Update: I installed Spriter B8_2 and that seems not to crash on load with Spriter Pro activated. B9, however, seems to crap itself still.
  9. Like
    Asuqytrau reacted to trexrell44 in Saving Pixel Art to Smooth sampling   
    Hey, guys I love this program, I just have one question about something that I had no intention on doing until I used this program. The game I am working on uses pixel art and this program does a really great job animating it. I happen to have switched one of my animations to the smooth sampling and the animation looks so smooth I am willing to convert all my battler sprites into this style. The only thing is that the first frame does not save in this style. Is there a way this program can save the entire pixel animation to smooth sampling from beginning to end even if its a single image?
  10. Like
    Asuqytrau reacted to rainbox in New sprite throwing off curve   
    I have a character that I animated with bones that floats up and down. Midway, I want it to fade into a blurrier version of the sprites. So I was planning to overlap the character with the blurry sprites, attach them to the existing bones, and then animate the opacity to make them fade in/out.
     
    However, whenever I put in one of these new blurry sprites and keyframe it, it throws off the bezier curve for the entire project. Am I doing this incorrectly? I can provide my Spriter file if needed.
  11. Like
    Asuqytrau reacted to lucid in scml documentation update   
    Just wanted to link to this on the main forum for anyone who's been waiting on this:
    viewtopic.php?f=3&t=12569
  12. Like
    Asuqytrau reacted to hunterfox in gui looks bad on macbook pro retina   
    Hi!
     
    I want to buy the PRO version but the gui looks pretty bad and complicated work with the program.
    the other problem is that the final version works very slow and also tried b11 version.
     
    the b9 version works well graphically but all have the problem gui.
     
    i've a
    macbook pro retina display
    Yosemite 10.10
     
     
    I hope you can help me because I am very interested in the program
     
     
     

  13. Like
    Asuqytrau reacted to lucid in End of year update   
    Happy New Year!
        This was a big year as we released Spriter 1.0 and are now on Steam.  We also released two new Art Packs, a new promo video, and a new site and forums.  Now that the foundation is set, 2015 will be an exciting year for Spriter Pro owners.  We already have some amazing unannounced features in the works that we can't wait to share once they're ready to be unveiled.  
        
        I'm currently focused on creating a working, fully featured and well documented reference implementation.  Once finished, this should make creating full Spriter support for any particular authoring system trivial.  And we'll be focusing resources and efforts into helping developers port this to as many languages and authoring systems as possible.  Originally we were going to make this a barebones implementation with support for all Spriter Pro features, but we've decided to take a bit longer and include several implementation and playback features that most developers will want in their arsenal.
        
        Sorry for our slow response times on the forums and tech support during the holidays.  Don't worry, you haven't been forgotten, and we will respond and help you resolve your issues as soon as we can.  We also realize there are a few open bugs with Spriter R2, and we'll do our best to fix them as soon as this implementation is complete.

        On a final note, the Steam Sale ends on January 2nd, so there are only two days left to get Spriter Pro for 50% off.  Also on BrashMonkey.com Spriter Pro and all of our Art Packs and bundles are also 50% until January 2nd using the coupon code HAPPYHOLIDAYS.

        Thank you everyone for a great year, and we look forward to making 2015 an awesome year for Spriter users.
  14. Like
    Asuqytrau reacted to alan349 in Looking for somenone to draw something voluntarily   
    Hello guys, so, I'm starting with game development but I don't have enough ability to draw sprites :lol: I'm developing a 2D RPG like game and it's already on the demo 4.0 (link if someone want to see my work: http://www.newgrounds.com/portal/view/636410?id=636410 ), but the sprites used in the game were not made by me, i got them from somewhere.. But now I want to make a Male replace for the protagonist, and i'm looking for someone to make it for me. The problem is that I can't pay for it, so i'm looking for a good soul that would make it voluntarily :D
    Here it's a picture of the char i'm talking about:

    Could someone help me?
  15. Like
    Asuqytrau reacted to Mike at BrashMonkey in Animated GIFs work in the forums now.   
    Hi Everyone,
     
    I found the system setting to allow animated GIFs for avatars etc and have switched it on.  If your avatar isn't animating as it should, just choose to change the image in your user control panel and then re-upload it and it should then be animating as expected.
     
    cheers,
    Mike at BrashMonkey
  16. Like
    Asuqytrau reacted to darktoad in Please post feature suggestions here.   
    Very excited about this program guys!! Posting these as suggestions, but maybe there's already a way to do this...
    Ability to cancel mid-operation (position,rotation,scale)
    For example, I've selected a set of parts and in the middle of rotating I realize I started rotating the wrong parts, or maybe I'm just playing around and want to preview how the rotation would look. If I hit 'Esc' while I'm rotating these parts, it could cancel out of the operation without needing to undo.
    Simplistic paint
    I'd like to hack some really simple shapes together, or sketch out some ideas without having to jump to my workhorse image editor (Photoshop). These would basically be placeholder art that I'd reskin later.
  17. Like
    Asuqytrau reacted to SlinkyRaptor in Steam Keys for Multiple Licences   
    I purchased a key for myself and a friend recently and I was wondering if or how I could get steam keys for both of those. I followed the directions in the sticky, emailed support and only received a single key.
  18. Like
    Asuqytrau reacted to kappische in Please post feature suggestions here.   
    Here is a suggestion to slim down the time line even more. I wrote about it on the kickstarter page but thought it would be better here :)
    To make the animation repeat/pingpong = right click on play-button and choose it.
    Scrubbing with middle mouse button or similar in the animation area to be able to iterate faster. Ex. hold down middle mouse button + move left/rigt to move in the timeline.
    pic on a slimmer timeline:

    What do you think?
  19. Like
    Asuqytrau reacted to mattcusprime in Just wanted to say thanks   
    About 2 years ago I started teaching myself programming in order to bring an idea to life that I had had for a long time and was really just a pet/hobby project.  Thanks to your software and art packs I have really been able to make it breathe; granted it's totally a self funded non-commercial project at the moment, but I am really enjoying it.  I added a little creditation on the site, hope you dig it.  
     
    Anyway, hopefully it will be a success and I know Spriter will be.  Thanks!
    Check it out if you can, I put it in the works in progress forum as well.
     
    http://www.snesexplainseverything.com/
  20. Like
    Asuqytrau reacted to joekinley in Linux 64 Issues list   
    Hi there,
     
    as I am using Spriter release 1 on Linux 64 (Ubuntu 14.04) I have encountered several issues that I'd like to list here. I hope it's okay to list them rather than spamming the forum with every single issue:
     
    - While setting sprites to bones (pressing and holding B) the tiles get deselected randomly. It seems that the link from bone to sprite still works, but the highlight seems to go haywire, sometimes blinking on and off, so it's hard to see which pieces are connected to the bone. I assume this is some mouseout check fail to deselect, where it should not be faded when it is selected with the bone
     
    - When I clicked on a sprite with the right mouse button, in the menu I selected "Lock sprite", and it was permanently locked. I was not able to select it and unlock it. Even other methods didn't work to unlock the sprite.
     
    - Maybe it's just me, and my resolution of 1366x768, but the export dialog seems unnecessarily big. There is a lot of empty room that might be cramped down, so I will be able to directly hit the save buttons, rather than be forced to move the window further up past the screen borders to reach the lower buttons
     
    - When holding Space, in order to move the canvas with the mouse by clicking it (with the appearing hand) there is a distinctive lag, causing the canvas to be moved not directly at click, but a little later. The mouse just moves for around half a second before the canvas finally starts to move with it. Oh in fact, this only happens when I do it quickly, like I can see the mouse slightly blinking before it finally goes into the canvas movement mode. Maybe it is possible to make it directly move?
     
    - The scrolling speed of the scrollbars within the canvas are ridiculously sensitive. I barely move the mouse, which causes my image to swish by. The only option for me to conveniently scroll the canvas is to use the Space bar with the mouse, because holding and moving the scrollbars is not helpful. Clicking the buttons in the corners (not sliding but stepping through the scrollbar scroll) is okay, but very inconvenient. 
     
    - Once I made the mistake to hit "Disable OpenGL", which resulted into not being able to restart the application. It crashed with a segfault and a million log outputs (sorry, don't remember them and don't want to try it right now). I only was able to set it back when manually finding the configuration file and setting the option back on. 
  21. Like
    Asuqytrau reacted to WorkinSerina in Audio file PROBLEM   
    Hi, BrashMonkey team:
     
    I and My co-worker both have a problem with audio in Spriter.
     
    The wav form is not showing in the timeline, but only a black line shows where it starts.
    Also I can't select or delete that audio in the timeline.
     
    Can someone figure out why?
     
    Here is the snapshot:
     

  22. Like
    Asuqytrau reacted to bwwd in My animated sprites   
    Hi, im making animated sprites using body parts I already have some playable wips of my games :) Im excited about new spriter release with free deformation and i'll probably end up getting full version once i get used to the software, sprites are made using exactly the same technique using stickman software from cutoutpro.Im using OpenBOR engine and i play my games on my Android phone and Windows cpu but you can play also on MAC,Linux and other systems.







    Can't embed YT vids for some reason...




  23. Like
    Asuqytrau reacted to Kiori in Spriter r2 bug thread   
    I still have issues on running this on windows on intel gpu, but none under linux. thought r2 might fix it, guess not.
    Perhaps its related to the frameskipping problem mentioned above.
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