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Solomonmova

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  1. Confused
    Solomonmova reacted to lucid in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    EDIT: Here are the new official rules, which all original contestants who would have one agreed to:

    You can now start submitting your entries!  Instructions on how to submit here.

    Click here to view and vote on contest entries. 
    Official Rules:

    EDIT: Please note, submission videos should include only visuals created by you and/or your direct team members and only visual effects/animations created in Spriter. Screen recording of you clicking or navigating the Spriter interface or your OS to show the finished animation(s) is also allowed. Please do not show recorded game or engine footage or post-processed video effects not made in Spriter. The only allowed exceptions to this are the simple fades that YouTube adds automatically if you submit your animations as a slide-show.


    To enter, create at least animation using Spriter inspired by the phrase "Awesome Boss" in any way you see fit.  Additional animations of your boss are welcome, especially if you feel more animations are needed to show off the concept, but please limit yourself to only one boss per submission, and one submission per person or team.  
    Teams may collaborate on a single entry, but will have to split any prize they might win among themselves the way they see fit.  For team submissions, one team member should be selected to submit the entry, and to receive the prize money.
    As all entries must be visible to the public for voting, we'll only accept submissions which would not be considered “offensive” to or “inappropriate” for a general audience.
    Any and all art styles are allowed, ranging from the use of 3d pre-rendered bits to old-school hand drawn pixel-art, or anything in-between, just so long as it's animated in Spriter, you're using only original art which no-one else has ownership of (partial or otherwise), and you haven't used any Art Pack content to create your boss.
    You may submit animations you've already created, as long as they fit the theme, and you are the owner of the art.
    Five cash prizes will be awarded via PayPal, based on the decision of our three judges:
    The Grand Prize of $1,000.00 USD Second place Prize of $400.00 USD Third Place Prize of $300.00 USD Fourth Place Prize of $200.00 USD Fifth Place Prize of $100.00 USD
      Our three awesome judges are:

    Nick Wozniak, Artist on Shovel Knight ( http://store.steampowered.com/app/250760/ )

    Nathan Lavato ( https://www.kickstarter.com/projects/gdquest/game-art-quest-make-professional-2d-art-with-krita/description )

    Louice Adler, concept and graphic artist at Tripwire Interactive, creators of Killing Floor ( http://www.tripwireinteractive.com/ )
     
    Judges will be sent a list to the playlist which includes all entries by Sept 1st. Judging results should be within a few days after that, at which point winners will be contacted and payment of prizes made via PayPal.

    Judges will be considering the following attributes (among others) while casting their votes:
    Art style and quality Animation (interesting, impressive, lively, etc.) Originality Awesomeness.  
    Anyone who makes any attempt to privately communicate with any of the judges before the judging takes place will be automatically disqualified regardless of the content of their communication.  
    Any sound effects in the submitted video should originate from the Spriter animation (sound effects should play back with the animation in Spriter) You may have background music as long as either you (or your team) created it or you have the rights to use it. Judging will be based only on visuals (and use of sound effects, if applicable) but not on background music. No post production video effects other than simple fades from one animation to another.  Please avoid any effects that might be mistaken for part of the animation created in Spriter.  

    You will be able to submit your entries as replies to a stickied submission thread in our forums starting August 17th.
    All entries must be submitted in their completed form by Midnight, August 31st EST.

    in the submission thread for how to convert animated gifs exported from Spriter into YouTube videos.  If your animation is too large to export to gifs, you may also submit a screen-recorded video of the animation playing in Spriter.  Please submit as close to the initiial submission date as possible, and if you're having trouble getting your animation on YouTube, contact us at support@brashmonkey.com.
    We will also provide required text for you to copy and paste in the video description, which will briefly explain the contest and link to a playlist to allow potential voters to easily discover other submissions.
    Winning entries will need to be verified by sending in your Spriter project files.
    You retain all ownership and control of your art and animations, but by entering the contest, you give BrashMonkey permission to display your animations for promoting this and future contests, and for contest related purposes such as announcing the winners, etc.

    No purchase is necessary. Anyone can create an entry using Spriter Pro or the free Spriter Essentials.
    If you have any further questions or comments about this contest, please post them in this thread.
    Best of luck to all you great artists, and let the awesome animating begin!
    In celebration of the contest, Spriter Pro is on sale in our online store at 50 percent off the retail price by using coupon code: BOSS during your purchase! This sale has been extended to July 26th.
  2. Like
    Solomonmova reacted to lucid in Please post feature suggestions here.   
    plate is pretty full for 1.0 onno, but I will look into adding at least basic SVG at some point since I do see how it might be useful
  3. Sad
    Solomonmova reacted to vinull in Please post feature suggestions here.   
    One more - from the "sprites in frame" window set the x/y of the rotation point. Handy when two parts need to share the same point
  4. Sad
    Solomonmova reacted to vinull in Please post feature suggestions here.   
    Long thread, so apologies if this has been suggested:
    From the "sprites in frame" menu I would like to change the values with the mouse. Not a slider like opacity, but in the style of many Adobe dialogs if I click in the text area I can then drag the number up and down. I can still type in a number if I want. This would be very useful for animating parts not on the top level.
  5. Sad
    Solomonmova reacted to cuongeke1 in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    Should i publish my video on Youtube now? After that i will post a link to the video here right?
  6. Like
    Solomonmova reacted to Mike at BrashMonkey in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    Hi ShikaUsstan,

    Thanks for the kind words. We completely understand your reservations and don't blame you if you want to hold off for a future contest which will be apply a different system for judging. That said, of course no one should ever enter a contest which requires actual effort in creating something if the non-prize benefits themselves don't make it worth your time, as even judged contest are not remotely a guarantee that the person you think should win actually will.

    All entrants will be required to paste a specific message at the top of the video description in Youtube which will link directly to the full playlist and request that everyone watch all videos before judging and to judged based on artistic merit and not any personal feelings towards specific participants. Of course this is no guarantee, but we just wanted to offer as much info as possible pertinent to this topic so you can make decision more easily as to whether or not you'd like to participate.

    If you do participate, your stuff will be seen by many people... and the more popular any particular participant might be, the more people will see your art.  Of course there's also the fact that if you enter, there's some chance of winning... however if you don't enter, there's no chance.

    The last point I'll make is this is the biggest reason we made the theme for the contest so open, so hopefully most artists could submit animations the were already making for their personal projects etc.. so very little work would need to be done specifically for the contest..other than submitting the work.

    cheers.
    -Mike at BrashMonkey

    PS. If you have specific suggestions for future contests, in regards to both theme and how the judging should be handled, please don't hesitate to share them so we can consider as many ideas as possible.
  7. Like
    Solomonmova reacted to EternaL in Spriter Pro ignores pivot points on character maps   
    It's probably because you have to right-click the clear circle pivot dot and select the option that turns it red. Red is what you want. I've said before that Spriter should use red pivot dots 100% of the time. We don't need the clear dot for anything. Furthermore, editing an animation while a character map is applied will remove all the red dots you manually applied. A good trick is to have an animation that has every pivot point be a red dot, so that at any time, you can select every png, copy, go to every other animation, paste, ctrl+D.
  8. Like
    Solomonmova reacted to Reginald Yacht in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    As far as judging goes, it might be a good idea to contact industry professionals who have used Spriter as part of a professional project. While it may be difficult to organize, it would ensure that the judges would be knowledgeable on the animation systems and could determine the merit of a project based on ambition and animation difficulty as well as the final visual product. A fair, balanced vote is invaluable, even if the process itself takes some time. On another note, I'm truly disappointed that those who cheated thought they could get away with such flagrant abuse without repercussions. It shows a complete lack of faith in one's work, and demonstrates a profound lack of respect for others. In my opinion, it would be wise to eject them from the competition altogether to demonstrate that dishonest practices will not be tolerated.
  9. Confused
    Solomonmova reacted to Leadmen Studio in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    Hi,
    This is a message to all Brashmonkey admins and contest entries.
    I will be pulling our entry from the competition, as a studio we wanted to be as professional as we possibly could but since we were informed by a user and some research we found, reported the user "bwwd" for using third party websites to buy his likes, the user since then embedded our content to such websites, created new accounts and post with link backs to cover up and/or point attention towards us, we made a quality submission, newgrounds promo and me personally lost my facebook account to frequent group posts to promote our entry.
     We have lost enough, our name shall not be dragged down because of a dishonest entrant who cannot accept the fact that he was wrong and had been caught.
    Best of luck to everyone else
    Thank you
    Heinz, Leadmen Studio
  10. Haha
    Solomonmova reacted to anty21ro in Spriter Awesome Boss Contest Submission Thread   
    Hello. This is my entry for the contest: Creature Boss
     
  11. Sad
    Solomonmova reacted to trebor777 in Please post feature suggestions here.   
    We all have a life :p
    :) Thanks for that !
    Can't wait !
  12. Confused
    Solomonmova reacted to Snowfly in Please post feature suggestions here.   
    Hi Brashmonkeys, really excited to see someone working on a tool like this! I'll be putting in my funding moneys in a minute. Some feature requests I have in mind:
    Graph Editor & Dope Sheet
    For greater control over easings, and cleaner keyframe management, since having everything keyed in a single track can get cluttered pretty fast.
    Frame-based sequences in the skeleton
    To allow frame-by-frame sequences on skeletal animations, i.e. lip sync, hand gestures, a flame animation exported from Combustion, etc. I'm about to take the beta for a spin, so I'm not sure if this is already possible in some way. Apologies if it is.
    Inverse Kinematics
    I know this was brought up and addressed, but I'm seconding this request since it's an integral part of my animation workflow and many other game artists I'm sure.
    Pack all the image assets into a single atlas
    Just a further optimization that might be appreciated for projects running on certain platforms.
    Image atlas packing based on UV hulls instead of bounding boxes
    Another optimization related to the previous one for even more space savings.
  13. Sad
    Solomonmova reacted to Kent2D in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules   
    Ow, thanks so much for the compliment Ankit! :>
    Yah, just bones and image transform. I don't use mesh because I usually want the notion that I could implement it if I wanted to and as far as meshes are experimental, I'd have to cap it off if the character were to be part of a project. I'm glad you like it!
  14. Thanks
    Solomonmova reacted to Zonacas in Spriter Awesome Boss Contest Submission Thread   
    Hi
    This is my entry to Awesome Boss Contest
    https://www.youtube.com/watch?v=vGneIQwU1Lc
  15. Confused
    Solomonmova reacted to ChadoriXD in Bounding Boxes are ignored when rescaling   
    Hello Brashmonkey Team,

    I have a little bug I've encountered that needs attention. The bounding boxes are ignored or not rescaled after resizing the entire project.
    That's all. Thanks.

    - Chad
  16. Haha
    Solomonmova reacted to saga55555 in Spriter Awesome Boss Contest Submission Thread   
    Here my Entry (Giant Slime Boss)
     
  17. Haha
    Solomonmova reacted to Reginald Yacht in Spriter Awesome Boss Contest Submission Thread   
    Here is a re-submission of the Argent Knight, with some improvements, fixes, and updates.
    There were a few issues with the original animations, so thank you for extending the deadline! Good luck to all contestants!
  18. Haha
    Solomonmova reacted to Mike at BrashMonkey in Spriter Awesome Boss Contest Submission Thread   
    Hi again everyone. Just a quick update. We've gotten the prize winner choices from 2 of the three judges and the final judge said he's going to try to look through all the submissions tonight. It shouldn't be much longer now. Thanks for your patience.
     
    cheers.
    -Mike at BrashMonkey
     
  19. Like
    Solomonmova reacted to Odolwa Aztec in Event Trigger Issue in SpriterGM *Solved*   
    OK, back again.  I have since discovered that every time a change is made in Spriter, I have to save the file and then delete and replace the earlier version of that same folder over in Game Maker before it registers.  They neglected to show this in the video, so it wasn't entirely clear. 
    I assume if I were using Spriter in Unity, saving there wouldn't require doing this?  I don't know.  In any case, it's a bit of a hassle to have to keep moving back and forth, especially when the animations contain a lot a parts.
    I've read about how you guys have approached the Game Maker devs to better integrate the software and how they instead decided to focus on GM2.  It's a shame, as I've liked what I've seen with Spriter so far (I'm not going to stop using it, btw), so I hope you can maybe make progress with them on this at some point.
  20. Sad
    Solomonmova reacted to Odolwa Aztec in Event Trigger Issue in SpriterGM *Solved*   
    I'm using the tutorial for SpriterGM posted by GradusGL on YT (shown below), however I have encountered an issue regarding event triggering.  After setting the trigger event in a walk animation in Spriter, I then went back into GameMaker & called the 'spriter_is_trigger' script to create a foot step object, but nothing is appearing.  As far as I can tell, the event trigger in Spriter isn't being read, but I'm not sure if that's because of something I'm not doing on the Spriter side, or if it's an issue with GameMaker.  I've followed the tutorial exactly as it's shown (from 10:00 to 13:30), but I can't see what I'm doing differently.  Can anyone suggest anything?  Many thanks.
     
     
     
  21. Haha
    Solomonmova reacted to Dasjoker in Animation does not repeat   
    The animation hangs while repeating, what could be the problem, where can I put the required frame
     
  22. Thanks
    Solomonmova reacted to Hayes2D in Freelance 2D Game Artist   
    Here’s my process of moving from a mock-up to final assets that can scale to any screen size.
    Need an artist? Email info@hayes2d.com
  23. Confused
    Solomonmova reacted to Hayes2D in Freelance 2D Game Artist   
    Find out more about my design process with episode 3 of my art direction series.
    If you need help finding the right look for your game, get in touch at rob@hayes2d.com
    https://youtu.be/xtIRmWJzWnY
  24. Like
    Solomonmova reacted to Hayes2D in Freelance 2D Game Artist   
    Hey Folks,
    If you've ever wanted to know more about my process when designing a new style, check this series out:
    Get in touch at rob@hayes2d.com if your game needs a new look!
  25. Haha
    Solomonmova reacted to Mike at BrashMonkey in Art Pack Users Agreement 404 + question   
    UPDATE: The link has been fixed.
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