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otvqcpmcym

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  1. Like
    otvqcpmcym reacted to lucid in End of year update   
    Happy New Year!
        This was a big year as we released Spriter 1.0 and are now on Steam.  We also released two new Art Packs, a new promo video, and a new site and forums.  Now that the foundation is set, 2015 will be an exciting year for Spriter Pro owners.  We already have some amazing unannounced features in the works that we can't wait to share once they're ready to be unveiled.  
        
        I'm currently focused on creating a working, fully featured and well documented reference implementation.  Once finished, this should make creating full Spriter support for any particular authoring system trivial.  And we'll be focusing resources and efforts into helping developers port this to as many languages and authoring systems as possible.  Originally we were going to make this a barebones implementation with support for all Spriter Pro features, but we've decided to take a bit longer and include several implementation and playback features that most developers will want in their arsenal.
        
        Sorry for our slow response times on the forums and tech support during the holidays.  Don't worry, you haven't been forgotten, and we will respond and help you resolve your issues as soon as we can.  We also realize there are a few open bugs with Spriter R2, and we'll do our best to fix them as soon as this implementation is complete.

        On a final note, the Steam Sale ends on January 2nd, so there are only two days left to get Spriter Pro for 50% off.  Also on BrashMonkey.com Spriter Pro and all of our Art Packs and bundles are also 50% until January 2nd using the coupon code HAPPYHOLIDAYS.

        Thank you everyone for a great year, and we look forward to making 2015 an awesome year for Spriter users.
  2. Like
    otvqcpmcym reacted to Chilly Willy in Welcome to Brash Monkey's Spriter forum   
    Just signed up two give two suggestions - it would be nice to have a 32 bit build for linux, and a very brief note on how you run it in linux would be nice. Looks like a great program... I'd love to not to have to use Windows to use it. ;)
  3. Like
    otvqcpmcym reacted to tiamistiam in Can't start...error (0xc000007b)   
    Well, I was hoping this would go away with v1.0, but:

    The application was unable to start correctly (0xc000007b). Click OK to close the application.
    This is what greets me when I try to launch Spriter.
    I've tried R9, R11, and 1.0. I've given admin privileges, and tried compatibility modes.
    My system is Win7 Ultimate 64bit, 3570k, on-board graphics(HD4000), 16gb ram, Asus mobo.
    Only thing I see on google so far is to do with Visual C++ redist being configured incorrectly. This may be the case...though I haven't seen this issue til now.
    Any ideas?
    Cheers, Tim
  4. Like
    otvqcpmcym reacted to hieronims in Png export an animation from Spriter   
    When I export an animation from Spriter, according to the animation that I made with the same character. The size of the rectangle of the object export is not the same.

    It is not the same as the size of the rectangle that contains the animation depends on the movement of the character.

    If my character on, it will be bigger, higher than when he jumps as his legs will be positioned differently.

    It is possible in "keyframe export" to set a "Custom rectangle" but it is difficult to set the easy here since I want my Adaper the different animations.

    Is it possible to set the rectangle in the "layout" with a handful of systems that can stretch and set for any project?

    I hope you comprendrer!

    Translated from Google Translate
  5. Like
    otvqcpmcym reacted to hieronims in Subtitle tutorials videos   
    I tried to follow the tutorial videos, then both written I understand a little, so it's hard to audio. I tried the automatic sub titles but it's far from perfect.
  6. Like
    otvqcpmcym reacted to lucid in Please post feature suggestions here.   
    it's a definite possibility for the long term.
    good idea. It was already going to have the spinboxes, but that's a good idea. Also, the angle control will have a wheel you can rotate with your mouse.
    The current beta does have a 'protected selection' feature. You can drag, drop, and rotate a selected object even if it's behind others. only if you click a sprite on an area that doesn't overlap the currently selected object(s) will it change the selection.
    yes, that's in there
    yes, the next release will be native UI on Windows, Mac, and, Linux
    yes, all of that is planned for the long term, and the groundwork is already layed for those features.
    thanks for the kind words, and yes, we do want to work with the community to develop an ecosystem of some sort for both the animators and the developers.
    the todolist is huge, but things are going very well on fronts.
    working hard on the next version, and loving every minute of it.
  7. Like
    otvqcpmcym reacted to hieronims in C2 - Transition between several animations   
    When I import my SCML file Construct 2, it works fine. I have my various animations:

    - Walk
    - Jump
    - Idle

    But I would make animations that can be played to link the animations.

    - When the character changes direction to the horizontal (left and right, for example)
    - Jump to Walking

    etc.

    Is it possible that the plugin under C2 calculates the intermediate between two animations animations that I made in Spriter.

    If I take me wrong, thank you to tell me what to do

    Translated from Google
  8. Like
    otvqcpmcym reacted to Trixt0r in Dynamic Lighting with Spriter animations   
    Hey guys,
    I created this thread to let you discuss about the here mentioned topic, since this is not really Spriter feature related.
    Anyway, I tested the shading stuff with Spriter and pre rendered/generated normal maps. I used tombmonkey's flower girl for the tests (sorry tombmonkey, but the ZIP file, you provided, has not normal maps for every sprite. In addition your program (Crazy Bump, I think?) removed the alpha channel for the normal map, which would end up in some very ugly rendering. So I had to create my own with ShaderMap 2. But those which you uploaded are much better and smoother than mine. Maybe you could add the remaining if you've got time.)
    And here you have some screenshots:
    First of all the scene without shading:

    And here is the same scene with some lights and a dark environment:





    As you can see it does not look very good because the character was not designed for dynamic light rendering and the normal maps are really shitty.
    It looks like an emboss effect.
    What do you think?
    Maybe we could create some other scenes with different art styles and proper normal maps.
    - Trixt0r
  9. Like
    otvqcpmcym reacted to Mikbio in Dmg not working with Yosemite   
    Hello, i've just bought Spriter pro license, and downloaded the latest version. Unfortunately when i open the dmg file it says Image not recognized. I've downloaded also the B9 edition, and it works fine for now.
  10. Like
    otvqcpmcym reacted to joekinley in Linux 64 Issues list   
    Hi there,
     
    as I am using Spriter release 1 on Linux 64 (Ubuntu 14.04) I have encountered several issues that I'd like to list here. I hope it's okay to list them rather than spamming the forum with every single issue:
     
    - While setting sprites to bones (pressing and holding B) the tiles get deselected randomly. It seems that the link from bone to sprite still works, but the highlight seems to go haywire, sometimes blinking on and off, so it's hard to see which pieces are connected to the bone. I assume this is some mouseout check fail to deselect, where it should not be faded when it is selected with the bone
     
    - When I clicked on a sprite with the right mouse button, in the menu I selected "Lock sprite", and it was permanently locked. I was not able to select it and unlock it. Even other methods didn't work to unlock the sprite.
     
    - Maybe it's just me, and my resolution of 1366x768, but the export dialog seems unnecessarily big. There is a lot of empty room that might be cramped down, so I will be able to directly hit the save buttons, rather than be forced to move the window further up past the screen borders to reach the lower buttons
     
    - When holding Space, in order to move the canvas with the mouse by clicking it (with the appearing hand) there is a distinctive lag, causing the canvas to be moved not directly at click, but a little later. The mouse just moves for around half a second before the canvas finally starts to move with it. Oh in fact, this only happens when I do it quickly, like I can see the mouse slightly blinking before it finally goes into the canvas movement mode. Maybe it is possible to make it directly move?
     
    - The scrolling speed of the scrollbars within the canvas are ridiculously sensitive. I barely move the mouse, which causes my image to swish by. The only option for me to conveniently scroll the canvas is to use the Space bar with the mouse, because holding and moving the scrollbars is not helpful. Clicking the buttons in the corners (not sliding but stepping through the scrollbar scroll) is okay, but very inconvenient. 
     
    - Once I made the mistake to hit "Disable OpenGL", which resulted into not being able to restart the application. It crashed with a segfault and a million log outputs (sorry, don't remember them and don't want to try it right now). I only was able to set it back when manually finding the configuration file and setting the option back on. 
  11. Like
    otvqcpmcym reacted to WillianElmyr in Steam Key?   
    Seeing that Spriter is on steam now, i'd like to know if there's any way to get a steam key for it. I've been using spriter for a few months already and i have to say that i love it, but with it on steam i could track of how much time i've been using daily and that would be nice to know.
     
     
    That's pretty much the only reason
  12. Like
    otvqcpmcym reacted to Jonjon in Photoshop/Paint/Corel advice to make sword slashes and fireballs   
    I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png

    And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif

    Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create.

    Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that?

    I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
  13. Like
    otvqcpmcym reacted to tfworld in Cocos2d 3 support   
    Does anyone have a working implementation for Cocos2d 3.x? Trying to get the old TGSpriterNode code to work but it is 3 years old at this point and pretty lacking. Thanks!
  14. Like
    otvqcpmcym reacted to Disar in Different colors for timeline.   
    Hi,
    It would be nice to give the timeline more distinctive colors rather than the gray matching the other elements of the gui. Personally right now it isn't visually appealing and rather disorienting.
    Something like this:
    Whatever color that helps.
    cheers,
    Disar
  15. Like
    otvqcpmcym reacted to staniu in Slow performance on mac OS X Yosemite.   
    Hi all,
    i desperately looking for some help for the slow performance of spriter on my mac, it is a macbook pro with 16 gb ram and using a Geforce GT 650 graphic card, i have the latest spriter b11 running and turn off the open GL but still experiencing slow performance.
    pls let me know is anyone has a solution for it.
    many thanks
  16. Like
    otvqcpmcym reacted to poewang in How can I fix this problem ?   

    How can I fix this problem ? I did everthing but :|
  17. Like
    otvqcpmcym reacted to cosmos10040 in Please post feature suggestions here.   
    That is a great idea. I am currently using pencil2d to rough draft my animations. But it would be nice it such a tool can be implemented at least for pro users. :D
  18. Like
    otvqcpmcym reacted to darktoad in Please post feature suggestions here.   
    Very excited about this program guys!! Posting these as suggestions, but maybe there's already a way to do this...
    Ability to cancel mid-operation (position,rotation,scale)
    For example, I've selected a set of parts and in the middle of rotating I realize I started rotating the wrong parts, or maybe I'm just playing around and want to preview how the rotation would look. If I hit 'Esc' while I'm rotating these parts, it could cancel out of the operation without needing to undo.
    Simplistic paint
    I'd like to hack some really simple shapes together, or sketch out some ideas without having to jump to my workhorse image editor (Photoshop). These would basically be placeholder art that I'd reskin later.
  19. Like
    otvqcpmcym reacted to lucid in scml documentation update   
    Just wanted to link to this on the main forum for anyone who's been waiting on this:
    viewtopic.php?f=3&t=12569
  20. Like
    otvqcpmcym reacted to Tylermon2 in Game Animations WIP   
    I am currently working on a game and if you haven't guessed, my animations are done in spriter.
     
    I love feedback. Preferably on the videos( I am more likely to see it there) but here is great as well.
     
    New Updated animations!

     
    Idle animation/workflow this is a longer video. Took my time on it help my artist see the workflow and how everything works/pieces together.
    Skip to the end for the final animation. But I think it may be too subtle.

     
     
    This is my skeleton animation.
    Idle and walking.

     
    Again. Feedback is greatly appreciated!
     
     
    Any tips on animating wrists? The rounded technique on arms/legs does not seem to work as well. Example in first video.
     
    Any other tips you can suggest based on the videos also greatly appreciated. If you saw something that could save me time down the road, or changes to art that might improve things, I am all ears.
  21. Like
    otvqcpmcym reacted to hieronims in Collision zone in Construct 2 and Spriter   
    In Spriter can be defined collision zones and then use them in Construct 2?
  22. Like
    otvqcpmcym reacted to hunterfox in gui looks bad on macbook pro retina   
    Hi!
     
    I want to buy the PRO version but the gui looks pretty bad and complicated work with the program.
    the other problem is that the final version works very slow and also tried b11 version.
     
    the b9 version works well graphically but all have the problem gui.
     
    i've a
    macbook pro retina display
    Yosemite 10.10
     
     
    I hope you can help me because I am very interested in the program
     
     
     

  23. Like
    otvqcpmcym reacted to Mike at BrashMonkey in Please post feature suggestions here.   
    Hi everyone.
    Please use this thread to post any suggestions you might have for features.
    cheers,
    Mike at BrashMonkey
  24. Like
    otvqcpmcym reacted to Lakaroth in OSX Version Download Error   
    Hello there, i'm trying to download the OsX trial from the website, the file size it must be around 65MB but, the download finish around 20MB and i cant install.
    Who can help me?
    Thanks.
  25. Like
    otvqcpmcym reacted to DAG in Fade/Blend Animations   
    Hi,
    is it possible to fade a animation into another animation at runtime? Using Construct 2.
    For example a walk and a jump animation. I want to fade in to the animation for smooth motions.
    I want that an arm position (i.e.) from walk animation move smoothly to the arm position of the jump animation.
    It looks ugly when the arm jumps instant to another position.
    Awesome tool btw. :)
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