Jump to content

MaribelSher

Members
  • Posts

    0
  • Joined

  • Last visited

Reputation Activity

  1. Like
    MaribelSher reacted to Kiori in Spriter r2 bug thread   
    I still have issues on running this on windows on intel gpu, but none under linux. thought r2 might fix it, guess not.
    Perhaps its related to the frameskipping problem mentioned above.
  2. Like
    MaribelSher reacted to lucid in scml documentation update   
    Just wanted to link to this on the main forum for anyone who's been waiting on this:
    viewtopic.php?f=3&t=12569
  3. Like
    MaribelSher reacted to darktoad in Please post feature suggestions here.   
    Very excited about this program guys!! Posting these as suggestions, but maybe there's already a way to do this...
    Ability to cancel mid-operation (position,rotation,scale)
    For example, I've selected a set of parts and in the middle of rotating I realize I started rotating the wrong parts, or maybe I'm just playing around and want to preview how the rotation would look. If I hit 'Esc' while I'm rotating these parts, it could cancel out of the operation without needing to undo.
    Simplistic paint
    I'd like to hack some really simple shapes together, or sketch out some ideas without having to jump to my workhorse image editor (Photoshop). These would basically be placeholder art that I'd reskin later.
  4. Like
    MaribelSher reacted to lamorris in Crash on load after activating Pro, even on fresh reinstalls   
    Hey guys,
     
    Been a big fan of Spriter for some time and tweet/stream a bunch of my work with the software. I saw Spriter Pro on sale recently and grabbed it, though I didn't activate until today when I needed one of the features for crunch work I'm doing. After activating the software, I restarted it as the OpenGL said I needed to, and now it crashes on load, stalling and bringing up the 'Spriter has stopped responding' dialog box. I have:
     
    1.) tried uninstalling and reinstalling (several times)
    2.) tried uninstalling, cleaning registry keys with CC Cleaner and reinstalling
     
    I'm on crunch right now, please help. ): I have a bunch of rigs I need to get finished over the next few days and would really like to be able to use the software I bought.
     
    Update: I installed Spriter B8_2 and that seems not to crash on load with Spriter Pro activated. B9, however, seems to crap itself still.
  5. Like
    MaribelSher reacted to Jonjon in Photoshop/Paint/Corel advice to make sword slashes and fireballs   
    I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png

    And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif

    Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create.

    Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that?

    I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
  6. Like
    MaribelSher reacted to mattcusprime in Just wanted to say thanks   
    About 2 years ago I started teaching myself programming in order to bring an idea to life that I had had for a long time and was really just a pet/hobby project.  Thanks to your software and art packs I have really been able to make it breathe; granted it's totally a self funded non-commercial project at the moment, but I am really enjoying it.  I added a little creditation on the site, hope you dig it.  
     
    Anyway, hopefully it will be a success and I know Spriter will be.  Thanks!
    Check it out if you can, I put it in the works in progress forum as well.
     
    http://www.snesexplainseverything.com/
  7. Like
    MaribelSher reacted to som-one in Spriter incompatible with tiling window managers?   
    Hi,
    I tried to launch Spriter on my archlinux system but got an error.

    segmentation fault (core dumped) ./Spriter
    Running ldd showed nothing unusual and it worked in a lubuntu vm. Gdb told me the error was caused by some qt code.
    I found another post with, what looks like the same problem: https://www.scirra.com/forum/spriter-early-adopter-sale-tools_p851923?&sid=216adbd35567c46a162b0a6a9930ee42#p851923.
    After searching around I found that it is most likely caused because I'm using http://i3wm.org/. After switching to gnome-session, Spriter worked.
    This looks like a general problem and not related to B11.
    It would be awesome if a dev could try to launch Spriter in a i3wm session and see if this causes the application to crash.
    Is anyone else using i3 and is able to run Spriter?
    thanks
    edit: I tried running Spriter in an active https://github.com/baskerville/bspwm session and got the same error (looks the same)
    edit2: tried the same using http://dwm.suckless.org/ and got the same error
    edit3: I changed the title from i3wm to tiling window managers because it looks like a general problem with these.
  8. Like
    MaribelSher reacted to italomaia in Can't run spriter1.0 in ubuntu 64its   
    Hello folks! I quite can't run spriter 1.0 in ubuntu 14.10 64bits here. Here is my error:
    In console:
    ./Spriter
    => ./Spriter: error while loading shared libraries: libQtHelp.so.4: cannot open shared object file: No such file or directory
    What should I do?
  9. Like
    MaribelSher reacted to lucid in Please post feature suggestions here.   
    it's a definite possibility for the long term.
    good idea. It was already going to have the spinboxes, but that's a good idea. Also, the angle control will have a wheel you can rotate with your mouse.
    The current beta does have a 'protected selection' feature. You can drag, drop, and rotate a selected object even if it's behind others. only if you click a sprite on an area that doesn't overlap the currently selected object(s) will it change the selection.
    yes, that's in there
    yes, the next release will be native UI on Windows, Mac, and, Linux
    yes, all of that is planned for the long term, and the groundwork is already layed for those features.
    thanks for the kind words, and yes, we do want to work with the community to develop an ecosystem of some sort for both the animators and the developers.
    the todolist is huge, but things are going very well on fronts.
    working hard on the next version, and loving every minute of it.
  10. Like
    MaribelSher reacted to staniu in Slow performance on mac OS X Yosemite.   
    Hi all,
    i desperately looking for some help for the slow performance of spriter on my mac, it is a macbook pro with 16 gb ram and using a Geforce GT 650 graphic card, i have the latest spriter b11 running and turn off the open GL but still experiencing slow performance.
    pls let me know is anyone has a solution for it.
    many thanks
  11. Like
    MaribelSher reacted to tiamistiam in Can't start...error (0xc000007b)   
    Well, I was hoping this would go away with v1.0, but:

    The application was unable to start correctly (0xc000007b). Click OK to close the application.
    This is what greets me when I try to launch Spriter.
    I've tried R9, R11, and 1.0. I've given admin privileges, and tried compatibility modes.
    My system is Win7 Ultimate 64bit, 3570k, on-board graphics(HD4000), 16gb ram, Asus mobo.
    Only thing I see on google so far is to do with Visual C++ redist being configured incorrectly. This may be the case...though I haven't seen this issue til now.
    Any ideas?
    Cheers, Tim
  12. Like
    MaribelSher reacted to Polys in Spriter price jump and unity support   
    Not to post needlessly but being able to import into unity without making 100% sprite sheets is crucial to me. However I can't stop to write an importer while I work. Is there any eta for 1.0 when importer support may be focused on?
    On a side note, what kind of price jump are we looking at after 1.0 goes live?
    Thanks :)
    Possibly a new spriter fan
  13. Like
    MaribelSher reacted to lucid in Spriter R1 Bug Thread   
    Post issues with Spriter Release 1 here.
  14. Like
    MaribelSher reacted to Lakaroth in OSX Version Download Error   
    Hello there, i'm trying to download the OsX trial from the website, the file size it must be around 65MB but, the download finish around 20MB and i cant install.
    Who can help me?
    Thanks.
  15. Like
    MaribelSher reacted to lucid in Spriter r2 released! Steam Sale 50% until December 2nd   
    Hello everyone!
        Welcome to the first post 1.0 release of Spriter.  Aside from a couple of bug fixes, this release includes a new video help option that lets you watch our YouTube tutorials in a floating window (with links to open the playlists in your default browser).  Video Help will show up immediately upon startup to give guidance for beginners, and the window has an option to disable this behavior.  Spriter will now warn you if you try to save outside the project directory that it won't be able to find it's images, and will also provide an explanation and the expected file structure when you load a file with missing images.
    An important note for Mac users.  There is an optimization in this version that may correct the performance issues some users have been experiencing on the Mac.  Please let me know if this fixes the issue for you, as it seemed to make a significant difference on our machines.
    We will continue to fix bugs and provide minor feature updates, but my primary focus at the moment is completing the developer documentation.
    Lastly, if you're reading this and you don't already own Spriter Pro, or you have a friend who doesn't, Steam is having their Autumn Sale now, and Spriter is 50% off until December 2nd.  Spread the word!
    Thanks everyone, and enjoy the new build!

    download Spriter r2 here
    Change-Log 11/28/2014Additions and Enhancements
    Performance optimizations - possible fix for Mac slowdown issues Added Video Help on startup (with the option to never show again), and in the Help menu Added a link the Grey Guy example file in the Help menu Added a warning when attempting to save outside of the project directory(with the option to never show again) Added a warning/explanation that pops up when a project has missing images, and displays the expected file tree(with the option to never show again) Added a Help menu option to reset all 'show this message again' checkboxes Saving a resized project no longer allows you to save to your current project folder or any of it's subfolders to avoid confusion and overwriting or mixing up both projects' images Saving a resized project now confirms individual image overwrites as it creates resized copies of images Original image size data is now preserved in Missing Image placeholders Original image size data is now preserved when saving a project with missing images Bug Fixes
    Fixed a crash that could occur with certain projects with missing folders and images Fixed a bug that would give autosaves the *.scon extension when working on a project last saved as *.scon, even though all autosave data is saved as scml Fixed a bug that would cause child bones created on very wide parent bones to have 0 width
  16. Like
    MaribelSher reacted to Tylermon2 in Game Animations WIP   
    I am currently working on a game and if you haven't guessed, my animations are done in spriter.
     
    I love feedback. Preferably on the videos( I am more likely to see it there) but here is great as well.
     
    New Updated animations!

     
    Idle animation/workflow this is a longer video. Took my time on it help my artist see the workflow and how everything works/pieces together.
    Skip to the end for the final animation. But I think it may be too subtle.

     
     
    This is my skeleton animation.
    Idle and walking.

     
    Again. Feedback is greatly appreciated!
     
     
    Any tips on animating wrists? The rounded technique on arms/legs does not seem to work as well. Example in first video.
     
    Any other tips you can suggest based on the videos also greatly appreciated. If you saw something that could save me time down the road, or changes to art that might improve things, I am all ears.
  17. Like
    MaribelSher reacted to hieronims in Subtitle tutorials videos   
    I tried to follow the tutorial videos, then both written I understand a little, so it's hard to audio. I tried the automatic sub titles but it's far from perfect.
  18. Like
    MaribelSher reacted to WillianElmyr in Steam Key?   
    Seeing that Spriter is on steam now, i'd like to know if there's any way to get a steam key for it. I've been using spriter for a few months already and i have to say that i love it, but with it on steam i could track of how much time i've been using daily and that would be nice to know.
     
     
    That's pretty much the only reason
  19. Like
    MaribelSher reacted to DAG in Fade/Blend Animations   
    Hi,
    is it possible to fade a animation into another animation at runtime? Using Construct 2.
    For example a walk and a jump animation. I want to fade in to the animation for smooth motions.
    I want that an arm position (i.e.) from walk animation move smoothly to the arm position of the jump animation.
    It looks ugly when the arm jumps instant to another position.
    Awesome tool btw. :)
  20. Like
    MaribelSher reacted to Trixt0r in Dynamic Lighting with Spriter animations   
    Hey guys,
    I created this thread to let you discuss about the here mentioned topic, since this is not really Spriter feature related.
    Anyway, I tested the shading stuff with Spriter and pre rendered/generated normal maps. I used tombmonkey's flower girl for the tests (sorry tombmonkey, but the ZIP file, you provided, has not normal maps for every sprite. In addition your program (Crazy Bump, I think?) removed the alpha channel for the normal map, which would end up in some very ugly rendering. So I had to create my own with ShaderMap 2. But those which you uploaded are much better and smoother than mine. Maybe you could add the remaining if you've got time.)
    And here you have some screenshots:
    First of all the scene without shading:

    And here is the same scene with some lights and a dark environment:





    As you can see it does not look very good because the character was not designed for dynamic light rendering and the normal maps are really shitty.
    It looks like an emboss effect.
    What do you think?
    Maybe we could create some other scenes with different art styles and proper normal maps.
    - Trixt0r
  21. Like
    MaribelSher reacted to hieronims in Png export an animation from Spriter   
    When I export an animation from Spriter, according to the animation that I made with the same character. The size of the rectangle of the object export is not the same.

    It is not the same as the size of the rectangle that contains the animation depends on the movement of the character.

    If my character on, it will be bigger, higher than when he jumps as his legs will be positioned differently.

    It is possible in "keyframe export" to set a "Custom rectangle" but it is difficult to set the easy here since I want my Adaper the different animations.

    Is it possible to set the rectangle in the "layout" with a handful of systems that can stretch and set for any project?

    I hope you comprendrer!

    Translated from Google Translate
  22. Like
    MaribelSher reacted to bwwd in My animated sprites   
    Hi, im making animated sprites using body parts I already have some playable wips of my games :) Im excited about new spriter release with free deformation and i'll probably end up getting full version once i get used to the software, sprites are made using exactly the same technique using stickman software from cutoutpro.Im using OpenBOR engine and i play my games on my Android phone and Windows cpu but you can play also on MAC,Linux and other systems.







    Can't embed YT vids for some reason...




  23. Like
    MaribelSher reacted to poewang in How can I fix this problem ?   

    How can I fix this problem ? I did everthing but :|
  24. Like
    MaribelSher reacted to tfworld in Cocos2d 3 support   
    Does anyone have a working implementation for Cocos2d 3.x? Trying to get the old TGSpriterNode code to work but it is 3 years old at this point and pretty lacking. Thanks!
  25. Like
    MaribelSher reacted to Mike at BrashMonkey in Welcome to Brash Monkey's Spriter forum   
    Hi everyone,
    Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
×
×
  • Create New...