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ippbxKi

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  1. Like
    ippbxKi reacted to StarCrunch in Corona SDK   
    Hi.
    lucid brought this up on the Corona forum, so I had a go at it. It sounds like the dev team might be working on their own, but I had already started, so...
    My implementation, so far
    It's not well-documented, but I implemented what I could given the example file + compact spec, so up to a2 sans transients, I guess. The monster moves a little bit (just to show relative coordinates are right) playing the "Posture" animation, stops, then 5 seconds later plays the "Idle" animation.
    I modeled the interface after Corona's SpriteObject (minus frames, which probably don't make sense). The spriter_event listener is available and mirrors sprite, basically. The non-frame properties are there, more or less, and should be considered read-only apart from timeScale.
    I figure some of what the editor can do now should be obvious, so I'll try to update some more. If anybody could point me to a decent list of a4-current stuff, that would be great.
    Anyhow, that's all for now.
  2. Like
    ippbxKi reacted to Pikarus in Python implementation?   
    Is there any working Python implementation yet?
    EDIT: I might attempt my own implementation soon, but I am still curious how others are doing it either in python if anyone else has been working on that or in other languages.
  3. Like
    ippbxKi reacted to akdean in Inverse Kinematics Spriter Pro from Steam   
    Hello,
     
      I was using the "Spriter Free" edition for a while and thought the program was so great, I needed the Pro version. Seeing that it was available on Steam made it a no-brainer for me. However, when I upgraded to the Pro version and attempted to use the inverse kinematics "locking" feature that was mentioned in the tutorial videos (the ones that appear every time I open the program) doesn't seem to work and I can't find any buttons or other shortcuts that have the same features.
     
      Has this been removed, changed?
  4. Like
    ippbxKi reacted to SlinkyRaptor in Steam Keys for Multiple Licences   
    I purchased a key for myself and a friend recently and I was wondering if or how I could get steam keys for both of those. I followed the directions in the sticky, emailed support and only received a single key.
  5. Like
    ippbxKi reacted to hunterfox in gui looks bad on macbook pro retina   
    Hi!
     
    I want to buy the PRO version but the gui looks pretty bad and complicated work with the program.
    the other problem is that the final version works very slow and also tried b11 version.
     
    the b9 version works well graphically but all have the problem gui.
     
    i've a
    macbook pro retina display
    Yosemite 10.10
     
     
    I hope you can help me because I am very interested in the program
     
     
     

  6. Like
    ippbxKi reacted to Trixt0r in Generic Java Importer   
    Hmmm... keep the "internal" version of accessing the files and keep loading with the FileHandleSCMLReader and change the SpriterLoader.load method like this:

    //Gdx.app.postRunnable(new Runnable(){ //Post the creation of a OpenGL Texture to the LibGDX rendering thread.
    //This is necessary if you are loading the scml file asynchrouously with more than one thread.
    //@Override
    //public void run() {
    files.put(ref, createSprite(new Texture(pix)));
    pix.dispose();
    //}
    //});
    Just comment the Runnable stuff out and keep files.put and pix.dispose.
    I hope this helps, cause I do not have any clue why it crashes on android :D
    Oh and change the finishedLoading method:

    if(this.pack)
    //Gdx.app.postRunnable(new Runnable(){//Has to be called in the rendering thread since OpenGL textures have to be created
    //@Override
    //public void run() {
    generatePackedSprites();
    //}

    //});
    if you are using the texture atlas generation.
  7. Like
    ippbxKi reacted to Jonjon in Spriter for Unity 4.3 (Updated, Integrated)   
    If you can get Papagayo working for Spriter2Unity I'll suck yo dick.

    Or if you know a good work around. Like if I can at least be able to import the lip sync'd mouth onto my character's head for certain animations inside Spriter, and then be able to import that scml to Unity and just add the sound file back on inside Unity. Thanks.
  8. Like
    ippbxKi reacted to avatar86 in Spriter and CocoonJS for iOS and Android   
    Just needed to confirm if Spriter is supported by Ludei's CocoonJS exporter for Construct 2, which ill be using for the AppStore and GooglePlay
    Are there currently any released games on ios/android thats using Spriter?
    Thanks!!!
  9. Like
    ippbxKi reacted to bwwd in Great algorithm for rotating pixel art & sprites   
    Hey guys what if spriter would have rotating algorithm like this software?
    http://info.sonicretro.org/RotSprite
    Do you think it could be done? It preserves shapes perfectly, maybe if you would contact developer then he would share how he did it and it could be implemented in spriter so pixel art animating would be even better.
    Just look at examples:


    This is other program SolarStrings rotater which also rotates sprites preserving details and shapes + whats most important - source code is available for lookup and maybe create something similar
    http://wayofthepixel.net/index.php?topic=13052.0

    In my opinion having something like solarstrings rotater as option to rotate sprites would be great, even if its not used in realtime during opengl preview but only when exporting.
  10. Like
    ippbxKi reacted to lucid in Spriter R1 Bug Thread   
    Post issues with Spriter Release 1 here.
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