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Dkiearth

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Posts posted by Dkiearth

  1. hey
    thanks for the feedback,and the bug really appreciate it.
    about the enemies that's how we are planning to make them,about the obstacles its really a good idea, thanks :)

    if you don't mind me asking , in unity , did you use Spriter2Unity to excute the animations or simple spriter sheets ^^? I don't know how effecient spriter2Unity compared to the generic spriter importer thats why i am asking

    we used spirter2unity even through that we had few problems,mostly with the z- order of the animations, we kinda solved them most of them,

  2. We have put our game in Greelight! who ever want's can check it and vote it! thank you very much for your time!
    http://steamcommunity.com/sharedfiles/filedetails/?id=434291348

    Here is a playable alpha demo in a game that am creating,

    game design, art and animations are made by me :) in the final version there will be over 20 different weapons ,the demo has only 5,

    any critique and feedback is more than welcome ,many things need fixing but anyway :)

    the animations are not made entirely with Spriter but a really good amount of them are.

    p.s. there a few animations that i used from the art packs, like the lighting and the blood splatters.

     

     

    Demo1_zpsmpdloc9i.png

    demo2_zpsf2fx4ril.png

     

    Playable Demo

    https://dl.dropboxusercontent.com/u/5470697/Dark%20Demo%20INTRO/Dark%20Demo%20INTRO.html

  3. with the current version of sprite dlight and with unity that's the closets that i got to rim light with my current character sprites, the light is behind the character and right, and there is another low intensity light  in front and left just so the character will not be completely dark, when the light is exactly behind the character is no rim light at all, no matter the range or the intensity, but there are workarounds on that issue, 

    Untitled-1_zpsfda6bdb0.jpg
     

  4. i would suggest to cut your characters in more pieces for example the leg in 3 parts, Feet,lower and upper leg. it will give you much more flexibility and it will help you make your animation less mechanic, like the walking animation of your skeleton, also look other animations to take ideas and examples how they were done, 

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