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YanDaik

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  1. Like
    YanDaik got a reaction from Ddyrinsyk in Please post feature suggestions here.   
    Hi.
     
    It would be nice and very useful if there was an option like "bone length" near "scale" fields  to change dynamically bone length after skeleton was created.
     
    One more thing. Copy and paste bones not only in one working window but between 2 opened instances of Spriter.
  2. Like
    YanDaik got a reaction from JohnnyType in Please post feature suggestions here.   
    Hi.
     
    It would be nice and very useful if there was an option like "bone length" near "scale" fields  to change dynamically bone length after skeleton was created.
     
    One more thing. Copy and paste bones not only in one working window but between 2 opened instances of Spriter.
  3. Like
    YanDaik got a reaction from DarrenOl in Please post feature suggestions here.   
    Hi.
     
    It would be nice and very useful if there was an option like "bone length" near "scale" fields  to change dynamically bone length after skeleton was created.
     
    One more thing. Copy and paste bones not only in one working window but between 2 opened instances of Spriter.
  4. Like
    YanDaik got a reaction from LukeLanFaust in Please post feature suggestions here.   
    Hi.
     
    It would be nice and very useful if there was an option like "bone length" near "scale" fields  to change dynamically bone length after skeleton was created.
     
    One more thing. Copy and paste bones not only in one working window but between 2 opened instances of Spriter.
  5. Like
    YanDaik got a reaction from IzbranniY in Bone length   
    Good day folks!
    How are you? I'm fine too, thank you.
    I've implemented c++ scml reader and visualizer. But one thing i can't figure out myself.
    Bone lengths. If bone has childs it's length can be calculated easely (that is not always true. if child bone has some offset then we are screwed). But if it has no childs it's kind of not obvious. There is sclae_x parameter. i believe it scales bone (cpt. Obvious). But what is that custom length to which it is scaled?
  6. Like
    YanDaik got a reaction from WasdfriKn in Bone length   
    Good day folks!
    How are you? I'm fine too, thank you.
    I've implemented c++ scml reader and visualizer. But one thing i can't figure out myself.
    Bone lengths. If bone has childs it's length can be calculated easely (that is not always true. if child bone has some offset then we are screwed). But if it has no childs it's kind of not obvious. There is sclae_x parameter. i believe it scales bone (cpt. Obvious). But what is that custom length to which it is scaled?
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