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fraudecon

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  1. I was definitely thinking about using the animation blending! I will be acquiring a full construct 2 license over the holiday, so I've actually yet to be able to fully test out an exported sprite. I didn't think about doing the two separate parts of the body to accommodate running AND gunning. Great tips thank you.
  2. So I've been scouring the documentation for Spriter and I'm trying to see if there's a way to make what happens in this video (https://www.youtube.com/watch?v=eofB2Z4-00w) happen within Construct 2. I suppose if I had to think of a way to describe it, it would be runtime tweening of bone structures toward another object (in this case, the mouse). Is this within the realm of possibility with Spriter and Construct 2?
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