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hieronims got a reaction from Burning-Wood in Using spriter animation in Construct 3
Hello, Do you have a plugin under development for Construct 3 ? This one is in beta currently and I would have liked to test spriter in a project Construct 3 Unlike Construct 2, Construct 3 works online at this address: https://editor.construct.net/ thank you for the news -
hieronims got a reaction from MaribelSher in Subtitle tutorials videos
I tried to follow the tutorial videos, then both written I understand a little, so it's hard to audio. I tried the automatic sub titles but it's far from perfect.
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hieronims got a reaction from MaribelSher in Png export an animation from Spriter
When I export an animation from Spriter, according to the animation that I made with the same character. The size of the rectangle of the object export is not the same.
It is not the same as the size of the rectangle that contains the animation depends on the movement of the character.
If my character on, it will be bigger, higher than when he jumps as his legs will be positioned differently.
It is possible in "keyframe export" to set a "Custom rectangle" but it is difficult to set the easy here since I want my Adaper the different animations.
Is it possible to set the rectangle in the "layout" with a handful of systems that can stretch and set for any project?
I hope you comprendrer!
Translated from Google Translate
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hieronims got a reaction from Traceycof in C2 - Transition between several animations
When I import my SCML file Construct 2, it works fine. I have my various animations:
- Walk
- Jump
- Idle
But I would make animations that can be played to link the animations.
- When the character changes direction to the horizontal (left and right, for example)
- Jump to Walking
etc.
Is it possible that the plugin under C2 calculates the intermediate between two animations animations that I made in Spriter.
If I take me wrong, thank you to tell me what to do
Translated from Google
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hieronims got a reaction from otvqcpmcym in Png export an animation from Spriter
When I export an animation from Spriter, according to the animation that I made with the same character. The size of the rectangle of the object export is not the same.
It is not the same as the size of the rectangle that contains the animation depends on the movement of the character.
If my character on, it will be bigger, higher than when he jumps as his legs will be positioned differently.
It is possible in "keyframe export" to set a "Custom rectangle" but it is difficult to set the easy here since I want my Adaper the different animations.
Is it possible to set the rectangle in the "layout" with a handful of systems that can stretch and set for any project?
I hope you comprendrer!
Translated from Google Translate
-
hieronims got a reaction from otvqcpmcym in Subtitle tutorials videos
I tried to follow the tutorial videos, then both written I understand a little, so it's hard to audio. I tried the automatic sub titles but it's far from perfect.
-
hieronims got a reaction from otvqcpmcym in C2 - Transition between several animations
When I import my SCML file Construct 2, it works fine. I have my various animations:
- Walk
- Jump
- Idle
But I would make animations that can be played to link the animations.
- When the character changes direction to the horizontal (left and right, for example)
- Jump to Walking
etc.
Is it possible that the plugin under C2 calculates the intermediate between two animations animations that I made in Spriter.
If I take me wrong, thank you to tell me what to do
Translated from Google
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hieronims got a reaction from otvqcpmcym in Collision zone in Construct 2 and Spriter
In Spriter can be defined collision zones and then use them in Construct 2?