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TylerBaraby

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  1. I'd like to simplify the question. I would personally like to see this implemented into Spriter. What Jokerdeus is asking: How do you modify more than one objects' curve at a time, but NOT the curve of the main rigs keyframe. Answer: You can't. It's crazy that this hasn't come up yet, and this needs to be implemented immediately. Modifying the curve of a rig's keyframe is NOT the same as modifying the curves of all of the object within it, and it's extremely tedious to smooth the curves of every single object, on every single keyframe individually.
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