Hi guys,
First of all, I wanted to say that Spriter is absolutely awesome and that it's probably the best gamedev related tool I bought.
Anyway a while ago I made a C++ importer that wrapped QGraphicsItem and loaded a json file similar to the scon file. The thing is that it relied on a spritesheet generated by texture packer.
I'd like to adapt it and make it available to the Spriter community and the way I see it there are three options to do this:
[*:12nknt5r]Wait for the texture packer support [*:12nknt5r]Load the files separately [*:12nknt5r]Run texturepacker myself and generate a separate json file that describes the rectangle of each component
I'd tend to go for option #3, but I wanted to ask for your opinion as well.
Cheers,
kiwi