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Counterpoint

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  1. Thank you so much, Trum. I have successfully got it to work now and I couldn't be happier. Some of the things, that really messed me, up earlier somehow I had encountered an error message that mentioned something regarding legacy animations. I remember reading about that issue earlier in the thread so, I went to the unity main page and attempted to figure a solution to that problem. That landed me in debug mode. This altered a few of the settings, and made the steps unclear, and confusing (for example there is no default 2d behavior option in this mode). Also other complications came up, that I will not mention to not confuse anybody by accident. In any case its been a joy to learn animation with Spriter. Thank-you for your help.
  2. Deer friends, first of all I would like to apologize in advance, if I may seem rude, and if I do not credit the many people that have put in so much into this project, I truly do appreciate your efforts. That being said, I have have spent the last 10 hours combing these threads attempting to get mythgarr + dengar's updated pipeline to work. I have tried and went through all the advice in this thread. I am not a programmer, but I have been able to follow along and even replicate sprite based animation from the unity tutorials. They were very well done and easy to follow along. Is there any way that the developers would ever consider making a guide either text or video, or any written documentation that could take us artists, and non programmers step by step through the process of getting our animations from Spriter to Unity .
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