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ussup_ussop

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  1. Hey guys, not sure that this bug has been posted before or not; I've set the four feet of a character I made to use IK so that I can have the leg bones bend to jumping. This is fine until I move the character upwards using the parenting spine bone after moving the scrubber along the timeline to create a new keyframe. After attempting to then move the character back down again to land, the IK's have decided to make this 'up in the air' position their new default and don't seem to want to return willingly to their original defined co-ordinates, making it very difficult to return to the previous 'landed' state in the next frame. Am I doing something mental here or is this a bug? I've seen this both in B6.1 and now in B7 builds of the tool. Cheers :)
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