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ffman22

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Everything posted by ffman22

  1. this is the ice golem the protector of the water element tunic. on the water temple ready to animate in Spriter
  2. here is my animation reel, all 3D animations were created with 3d Max and all 2D animations were created with spriter. ]
  3. new game screen capture. https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0003_Capa-1.png https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0002_Capa-2.png https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0001_Capa-3.png https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/capturas_0000_Capa-4.png
  4. here a little sprite of the hydra boss battle. https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/hydra_boss_test.gif testing events and combat variables. comment and suggest please the hydra boss create with spriter by brashmonkey.
  5. video gameplay of the game Cyber Dash Punk video gameplay comment and rate the video in the video you can find: intro tutorial boss battle scoreboard achievments player customization.
  6. some new Screenshots of the new update of the game. save room https://scontent-b-mia.xx.fbcdn.net/hphotos-prn2/t31.0-8/1965561_509693045806601_167919560_o.jpg random room https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/t31/1909237_509693015806604_759661863_o.jpg mini boss battle room in this room you get the slide power and dodge power https://scontent-b-mia.xx.fbcdn.net/hphotos-prn2/t31.0-8/10005916_509693072473265_1132961722_o.jpg all animations create with spriter. working in the first boss Hydra coming soon new playable update :)
  7. nice stuff, and the digimon game is really good http://www.brashmonkey.com/forum/viewtopic.php?f=13&t=15482&p=23360#p23360 this is the game that I am working now.
  8. http://itch.io/jam/cyberpunk-jam if you like my game Cyber Dash Punk please vote and comment it for the cyberpunk-jam http://itch.io/jam/cyberpunk-jam/rate/3696
  9. This is our game for cyberpunk-jam this game is in alpha version still isnt complete by Level Plus Game Studio S.A.S get high scores, destroy the enemy boss, unlocks new achievments and new sets for player customization. short description: cyber punk style endless runner boss battle with 3 difficults. score board achievments. player customization. "A" to chage the shield color this is a endless runner game, you need to avoid in coming lasers changing your shield color, and evade the obstacles with slide skill, and in specific moments, the enemy ship will come to attack you, the mechanic of the battle is: use the different shield color than the enemy ship to do damage, and de same color to avoid the damage. team Carlo Andrei Mercado. Coding, sprite designs, backgrounds, effects. Mario Andres Bravo. UI Desing. http://levelplusgames.com/ game link in the cyberpunk-jam page http://itch.io/jam/cyberpunk-jam/rate/3696 link https://clay.io/game/cyberdashpunk tutorial space bar to next dialoge and shoot againts the ship, ingame mode. left click to jump on midle of air left click to double jump "S" to slide and evade obstacles Bug patch: the game stuck in the same speed and same distance after the second boss battle.(corrected) loading text show the percent x2 (corrected) patch 2: all character animation, and ship animation made in Spriter Pro. and character customization with spriter plugin in Construct2
  10. directional key: move A: attack S and D:cast spells space bar: pause and char menu M: mini map add shadow fireball spell and explotions effects. correct some bugs. dragon_project ver 1.0.5.1 ver 1.0.2 delete https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test5.1/index.html
  11. instructions: directional key: move A: attack D and F:cast spells P: pause and char menu M: mini map adding: minimap dragon spells. energy bar. spells menu dragon_project ver 1.0.4 https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test4/index.html
  12. first test version of dragon-project was delete. new version of dragon project ver:1.0.3 new features: experience system. stats system. damage system. enemy hp. new mob, blue flame. improve attack animations. https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test3/index.html
  13. new version, with: +attack animations. +door system. +enemy test directional key to move. A to attack. https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test2/index.html
  14. soo the project, will start again, we create a new story and a new monsters and enemies. Judgement project, is a metroidvania game, with combat system like the dark souls series.you control a character who try to protect the humanity against the control of the powers of the dark and holy forces.Generic details about the game:1- 2d platformer.2- pixelart.3- combat like dark souls and salt and sanctuary.4- multiple maps versions.5- rpg elements.6- metroidvania. 6/10/2017 exploration video, inferno version of the map, with the new updates https://youtu.be/mh-ZjPC9_P8 1/10/2017 Mini map system and inventory system WIP Mini map system video here: mini map video inventory system: video here: inventory video I use the spriter plugin for change the equipment appearance in the character thank you to pixel Rebirth for his excellent plugin check the plugin video here: https://youtu.be/yW0rQbm1eJU we still working in the inventory UI and the mini map UI. 28/09/2017judgement project demo equipment visuals updateNow we are working in the equipment and the visuals changes on the main character when he use a new armor.https://youtu.be/2bLB_0UHSCMnew update exploration examplehere is a exploration example of judgement project, soon we will show you a more extensive exploration gameplayhttps://youtu.be/UZEuFxkvJ8s 20/09/2016 Shout-Out on 20 Sep Judgement Project Map update. check more here: http://f-fman.wixsite.com/judgementproject/single-post/2016/09/20/Shout-Out-on-20-Sep-Judgement-Project-Map-update the Next Demo map is almost complete, you could explore the two first zones of the game. here are some capture of the devoleper version of some of the most important rooms of the demo. this is the save room, you can save your progress here, level up your atributes (str,agi,con,int,luck). and. this is the portal room, you need to find this rooms to travel to the other version of the map, remember, the portal rooms only works in one direction. here is some captures of the other parts of the map. all this captures you can find in our interview with the editor of retrogamesmaster Peter Ward. here in this link. http://www.retrogamesmaster.co.uk/judgement-project/ remember follow us in our social networks. http://judgementprojectdevdiary.blogspot.com.co/ https://www.facebook.com/judgementproject/ http://gamejolt.com/games/judgement-project-metroidvania-game/63374 https://www.youtube.com/channel/UCEMKMHNvTAQks5d6e6_qGzg https://twitter.com/ffman22 https://www.twitch.tv/carlofps metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry), pixel art, retro game,gameplay, judgement project, #gamedev #gamedeveloper #gamedesign #pixelart #2d #retrogaming #metroidvania #indiedev #streaming #youtuber 19/09/2016 Shout-Out on 18 Sep judgement project interview by retrogamesmaster. I share with you the interview that retrogamesmaster editor Peter Ward made to us in the last part of the interview you can find exclusive captures of the new rooms of our incoming demo. retrogamesmaster is a Website dedicated to retro games. Many interviews with people from Sensible Software, Ocean, Team 17 & the Oliver Twins to name a few. Also Indie gaming and Retro book promotion. http://www.retrogamesmaster.co.uk/judgement-project/ if you want to help retrogamesmaster Website make small donation to help with site its not compulsory but would be nice to paypal email olapete2008@hotmail.com. 12/09/2016Judgement project new official web page.http://f-fman.wixsite.com/judgementprojectcheck it our new page of judgement project. this is our new official web page of the project, with updates, videos, social networks, demos and more.12/09/2016main route first part inferno ver_1we are working in the main route of the first part of the inferno version of the map.needs some adjust but most of the route is ready -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- this is the first 1: and the first update of the new concept of the game. dev diary new concept 1: first test boss: demon golem more info: visit http://dragoncprojectdevdiary.blogspot.com/ new facebook page of the game. https://www.facebook.com/judgementproject dev log 2 new version: demon golem animation progress http://youtu.be/Gbgjjc8eO1c more info: http://judgementprojectdevdiary.blogspot.com/2014/11/blog-post.html dev log 3 new version: demon golem animation progress part2 http://youtu.be/DTlOq48wiqE more info: http://judgementproj...og-post_18.html dev diary 5 first boss holy version concept and animation working in progress. angel guardian animation time lapse progress part 1 in spriter. first boss angel guardian the heaven´s protrector , animation progress time lapse part 1 in spriter for the game judgement project before called dragon curse project: if you like it follow us in youtube and like our facebook page. https://www.facebook.com/judgementproject?ref=bookmarks more info: http://http://judgementprojectdevdiary.blogspot.com/ dev diary 9 first boss holy version animation time lapse part2 here is the angel guardian animation time lapse second part, that I have worked in spriter. background sound Drop zone II Dark Shadow by Mikomusic about spriter. Spriter enables the “modular†method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage†an artist can get from each piece of art in game engines like construct 2, you can get a great optimization by using spriter format for the animations, because it use only the bones data of the animations and the sprites of the differents parts of the character. in this case for example the spriter file size is 407kb and all images size are 21kb total of 428kb compare this with a sprite sheet image of 30 frames for only 2 o 3 animationes with a size of 815kb. other think that help the optimization with spriter is that you need only need load 1 time all the image, in game, because that animations isnt in frames, the animation is in bones data, this help to the cache data of the game. follow us, and learn more information about the game and the tool that we use for the development of the game. remember follow the project: http://judgementprojectdevdiary.blogspot.com https://www.facebook.com/judgementproject?ref=bookmarks ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- OLD IDEA UPDATES ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- here is a first concept arts and char desing idea char desing mor info in https://www.facebook.com/portafolioDigi ... ts&fref=ts first test in spriter: final pixel art style, with some test of moves, camera and scenario. https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test1/index.html animations on spriter. new updates Dev Log 12 Here is a first concept art of the goddes http://4.bp.blogspot.com/--3wnh-iEGec/U4f71o47dTI/AAAAAAAABnc/VHP3olizbeI/s1600/first_concept_goddes.jpg first test of level up effect. http://4.bp.blogspot.com/-_GgXBtamTG8/U4f8BI4vmoI/AAAAAAAABng/uXeXuM8tP5c/s1600/level_up_effect.gif Dev Log 13 zone intro. (black fade out). new black fade out intro for the zones. http://1.bp.blogspot.com/-zEZKYVpuATA/U5AJ3llWB3I/AAAAAAAABn4/3BTtHgZ-yDQ/s1600/zone_intro_test1.gif Dev Log 16 new stamina system test, Dark souls style. https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F* https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F* faster link: http://www.gfycat.com/GloomyLeafyBluebottle Dev Log 17 main char animations updates. Dev Log 18 new version of the main character, with more resolution 2 new animations with the new version of the main character. http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif Dev Log 19 . animations updates: spell cast animation: http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif walk cycle update: http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gif http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gif Dev Log 20 . animations updates ver 2: spell cast animation: http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif walk cycle update: http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif Dragon arm spell: http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif Dev Log 23 main character animations update: http://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gif http://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gif http://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gif http://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gif http://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gif http://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gif http://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gif http://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gif http://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gif http://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gif http://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gif http://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gif http://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gif http://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gif http://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gif http://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gif http://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gif http://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gif http://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gif http://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gif more info: http://dragoncprojectdevdiary.blogspot.com/2014/10/blog-post_27.html checking more in: https://www.scirra.com/forum/metroidvania-platform-rpg-fantasy-game-wip_t94215 visit the new blog. http://dragoncprojectdevdiary.blogspot.com/
  15. first map of the agile, video test. alpha version3. with better graphics and bigger with guide, subconscious text, automatic pause. https://dl.dropboxusercontent.com/u/13512632/coop_plataform_survival/intro_agil3.gif
  16. here is my game animation demo reel: the 2D animations at 1:24 are in Spriter. 8-) here is my portfolio of games and more: portfolio ffman22
  17. here is a first concept arts and char desing idea main char. concept char desing mor info in https://www.facebook.com/portafolioDigitalFfman22?ref=ts&fref=ts
  18. here a 2 new characters desing only the idle pose. security guard. elite guard.
  19. first map of the agile, video test. alpha version2. with better graphics and bigger no instructions only the idea. https://dl.dropboxusercontent.com/u/13512632/coop_plataform_survival/intro_agil2.gif
  20. first map of the agile, video test. alpha version. no instructions only the idea. https://dl.dropboxusercontent.com/u/13512632/coop_plataform_survival/intro_agil.gif.gif
  21. i shared the spriter web site and this thread in a facebook page of videogame desing https://www.facebook.com/groups/GameDevLatam/#
  22. this is the agile animation with the final char design https://dl.dropboxusercontent.com/u/13512632/coop_plataform_survival/agil_run_ver2.gif.gif agile idle https://dl.dropboxusercontent.com/u/13512632/coop_plataform_survival/agil_idle.gif
  23. Im trying to make this with construct 2 but is difficult with the plugin that i have Sorry that I did not notice you about that. In general normal maps do not require an alpha channel. But if you make animations with Spriter and sprites which have an alpha channel you do not see (or do not care about) how the rectangle of your sprite overlaps with another sprite which is drawn below. Now if you draw the same normal sprites to your normal buffer in your engine and your alpha channel was not preserved when generating the maps your resulting image on the normal buffer will look different than the color/diffuse buffer because now you have some blue-ish color values (i.e. the z-value of the surface normal) where some transparency should be. Ok, I made a little rotation test for the head with your normal map, tombmonkey: Looks much better than mine. :D I do not get what you mean. Rayman Legends uses standard illumination models with some more advanced techniques (area lighting, etc.). I would not discuss about those things here.This thread is meant to be a place to discuss about illumination and cut off animations in general. What Ubisoft's engine is doing in Rayman goes beyond this whole stuff. I started with this little example. If you get how the vector calculations work, you can go further and involve an angle into your shader program and rotate the vectors from the normal map. It is very simple compared to the normal mapping in a "real" 3D space, where you have to calculate tangentspace matrices and stuff.Edit: Using proper normal maps can lead to very very nice visual effects: - Trixt0r
  24. this is the agile animation https://dl.dropboxusercontent.com/u/13512632/coop_plataform_survival/agil_run.gif.gif
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