soo the project, will start again, we create a new story and a new monsters and enemies.
Judgement project, is a metroidvania game, with combat system like the dark souls series.you control a character who try to protect the humanity against the control of the powers of the dark and holy forces.Generic details about the game:1- 2d platformer.2- pixelart.3- combat like dark souls and salt and sanctuary.4- multiple maps versions.5- rpg elements.6- metroidvania.
6/10/2017
exploration video, inferno version of the map, with the new updates
https://youtu.be/mh-ZjPC9_P8
1/10/2017
Mini map system and inventory system WIP
Mini map system
video here: mini map video
inventory system:
video here: inventory video
I use the spriter plugin for change the equipment appearance in the character
thank you to pixel Rebirth for his excellent plugin
check the plugin video here: https://youtu.be/yW0rQbm1eJU
we still working in the inventory UI and the mini map UI.
28/09/2017judgement project demo equipment visuals updateNow we are working in the equipment and the visuals changes on the main character when he use a new armor.https://youtu.be/2bLB_0UHSCMnew update exploration examplehere is a exploration example of judgement project, soon we will show you a more extensive exploration gameplayhttps://youtu.be/UZEuFxkvJ8s
20/09/2016
Shout-Out on 20 Sep Judgement Project Map update.
check more here: http://f-fman.wixsite.com/judgementproject/single-post/2016/09/20/Shout-Out-on-20-Sep-Judgement-Project-Map-update
the Next Demo map is almost complete, you could explore the two first zones of the game.
here are some capture of the devoleper version of some of the most important rooms of the demo.
this is the save room, you can save your progress here, level up your atributes (str,agi,con,int,luck).
and.
this is the portal room, you need to find this rooms to travel to the other version of the map, remember, the portal rooms only works in one direction.
here is some captures of the other parts of the map.
all this captures you can find in our interview with the editor of retrogamesmaster Peter Ward.
here in this link. http://www.retrogamesmaster.co.uk/judgement-project/
remember follow us in our social networks.
http://judgementprojectdevdiary.blogspot.com.co/ https://www.facebook.com/judgementproject/ http://gamejolt.com/games/judgement-project-metroidvania-game/63374 https://www.youtube.com/channel/UCEMKMHNvTAQks5d6e6_qGzg https://twitter.com/ffman22 https://www.twitch.tv/carlofps
metroidvania, castlevania, metroid, 2D, pixelart, retro, hardcore, classic, judgement, indie, dark souls, 2D souls, souls like, fantasy, medieval, rpg, action, construct2, spriter, brashmonkey, phantasy, scirra, animation, gamedev, indie game,Pixel Art (Art Period/Movement),Video Game (Industry), Video Game Development (Industry), pixel art, retro game,gameplay, judgement project,
#gamedev #gamedeveloper #gamedesign #pixelart #2d #retrogaming #metroidvania #indiedev #streaming #youtuber
19/09/2016
Shout-Out on 18 Sep judgement project interview by retrogamesmaster.
I share with you the interview that retrogamesmaster editor Peter Ward made to us
in the last part of the interview you can find exclusive captures of the new rooms of our incoming demo.
retrogamesmaster is a Website dedicated to retro games. Many interviews with people from Sensible Software, Ocean, Team 17 & the Oliver Twins to name a few. Also Indie gaming and Retro book promotion.
http://www.retrogamesmaster.co.uk/judgement-project/
if you want to help retrogamesmaster Website make small donation to help with site its not compulsory but would be nice to paypal email olapete2008@hotmail.com.
12/09/2016Judgement project new official web page.http://f-fman.wixsite.com/judgementprojectcheck it our new page of judgement project. this is our new official web page of the project, with updates, videos, social networks, demos and more.12/09/2016main route first part inferno ver_1we are working in the main route of the first part of the inferno version of the map.needs some adjust but most of the route is ready
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this is the first 1: and the first update of the new concept of the game.
dev diary new concept 1:
first test boss:
demon golem
more info: visit http://dragoncprojectdevdiary.blogspot.com/
new facebook page of the game. https://www.facebook.com/judgementproject
dev log 2 new version: demon golem animation progress
http://youtu.be/Gbgjjc8eO1c
more info:
http://judgementprojectdevdiary.blogspot.com/2014/11/blog-post.html
dev log 3 new version: demon golem animation progress part2
http://youtu.be/DTlOq48wiqE
more info:
http://judgementproj...og-post_18.html
dev diary 5 first boss holy version concept and animation working in progress.
angel guardian animation time lapse progress part 1 in spriter.
first boss angel guardian the heaven´s protrector , animation progress time lapse part 1 in spriter for the game judgement project before called dragon curse project:
if you like it follow us in youtube and like our facebook page.
https://www.facebook.com/judgementproject?ref=bookmarks
more info:
http://http://judgementprojectdevdiary.blogspot.com/
dev diary 9 first boss holy version animation time lapse part2
here is the angel guardian animation time lapse second part, that I have worked in spriter.
background sound
Drop zone II Dark Shadow
by Mikomusic
about spriter.
Spriter enables the “modular†method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage†an artist can get from each piece of art
in game engines like construct 2, you can get a great optimization by using spriter format for the animations, because it use only the bones data of the animations and the sprites of the differents parts of the character.
in this case for example the spriter file size is 407kb and all images size are 21kb total of 428kb compare this with a sprite sheet image of 30 frames for only 2 o 3 animationes with a size of 815kb.
other think that help the optimization with spriter is that you need only need load 1 time all the image, in game, because that animations isnt in frames, the animation is in bones data, this help to the cache data of the game.
follow us, and learn more information about the game and the tool that we use for the development of the game.
remember follow the project:
http://judgementprojectdevdiary.blogspot.com
https://www.facebook.com/judgementproject?ref=bookmarks
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OLD IDEA UPDATES
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here is a first concept arts and char desing idea
char desing
mor info in https://www.facebook.com/portafolioDigi ... ts&fref=ts
first test in spriter:
final pixel art style, with some test of moves, camera and scenario. https://dl.dropboxusercontent.com/u/13512632/Level%20Plus%20Game%20Stuido/dragon_project_test1/index.html
animations on spriter. new updates Dev Log 12
Here is a first concept art of the goddes http://4.bp.blogspot.com/--3wnh-iEGec/U4f71o47dTI/AAAAAAAABnc/VHP3olizbeI/s1600/first_concept_goddes.jpg
first test of level up effect. http://4.bp.blogspot.com/-_GgXBtamTG8/U4f8BI4vmoI/AAAAAAAABng/uXeXuM8tP5c/s1600/level_up_effect.gif Dev Log 13 zone intro. (black fade out).
new black fade out intro for the zones. http://1.bp.blogspot.com/-zEZKYVpuATA/U5AJ3llWB3I/AAAAAAAABn4/3BTtHgZ-yDQ/s1600/zone_intro_test1.gif Dev Log 16
new stamina system test, Dark souls style. https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F* https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-UuLqqEtuyaY%2FU8CsYd0bbWI%2FAAAAAAAABqQ%2FSsA0kUtkppM%2Fs1600%2Fstamina_system.gif&container=blogger&gadget=a&rewriteMime=image%2F*
faster link: http://www.gfycat.com/GloomyLeafyBluebottle Dev Log 17
main char animations updates. Dev Log 18
new version of the main character, with more resolution
2 new animations with the new version of the main character. http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif Dev Log 19
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animations updates:
spell cast animation: http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif http://4.bp.blogspot.com/-qWU0SEuCQis/U9yRKHfJIuI/AAAAAAAABso/25Q2hZLP0B4/s1600/spell_cast.gif
walk cycle update: http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gif http://3.bp.blogspot.com/-GpT4Ep5C5FY/U9yRqu71UNI/AAAAAAAABsw/XJR0HSaJ1Ps/s1600/walk.gif Dev Log 20
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animations updates ver 2:
spell cast animation: http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif http://1.bp.blogspot.com/-xVU6Z_t8NO0/U918GAixwfI/AAAAAAAABtM/FAoogaT6o8I/s1600/spell_cast.gif.gif
walk cycle update: http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif http://1.bp.blogspot.com/-ybcCLlg5We4/U918GdoSWDI/AAAAAAAABtE/maDZ1TUNf0M/s1600/walk_v2.gif.gif
Dragon arm spell: http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif http://1.bp.blogspot.com/-CpXeeU0mNks/U918GUMVqVI/AAAAAAAABtU/ZYPATZvY7is/s1600/dragon_arm.gif.gif Dev Log 23
main character animations update: http://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gif http://4.bp.blogspot.com/-LEXBrFbxyV8/VE6Hi-JmTJI/AAAAAAAACBY/vJMnBXYxs84/s1600/attack1.gif http://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gif http://4.bp.blogspot.com/-6VoJriNtO44/VE6Ht17IKQI/AAAAAAAACBg/UOPnOK8BXjc/s1600/attack2.gif http://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gif http://2.bp.blogspot.com/-V08XmYnTpes/VE6H8lqnpyI/AAAAAAAACBw/ltTnHF4OZ9A/s1600/dragon_arm_update.gif http://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gif http://3.bp.blogspot.com/-Js-xLWCH-l0/VE6H6mwzxGI/AAAAAAAACBo/AZDalL2Cqrs/s1600/idle_no_weapon.gif http://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gif http://4.bp.blogspot.com/-LTPoxgsgK6w/VE6H8xUjjLI/AAAAAAAACB0/weaPZuGSHe0/s1600/idle_weapon.gif http://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gif http://1.bp.blogspot.com/-FyVWnSksFyg/VE6H-LMCqDI/AAAAAAAACCA/YPfbFXZ4gmM/s1600/roll.gif http://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gif http://1.bp.blogspot.com/-RWUyD-iwX-w/VE6H_m3_v9I/AAAAAAAACCM/rvELw5NzWes/s1600/run_weapon.gif http://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gif http://2.bp.blogspot.com/-YV1oPbbpWyM/VE6H_I7W5cI/AAAAAAAACCI/mCNrmtJWeuo/s1600/spell_cast_update.gif http://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gif http://2.bp.blogspot.com/-D1oSerjMUWo/VE6H__FojbI/AAAAAAAACCY/IRBaGkzKaSU/s1600/walk_weapon1.gif http://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gif http://1.bp.blogspot.com/-FfTH38KWd4o/VE6IAlBR7bI/AAAAAAAACCg/aaSIi6w8T3M/s1600/walk_weapon2.gif
more info: http://dragoncprojectdevdiary.blogspot.com/2014/10/blog-post_27.html
checking more in: https://www.scirra.com/forum/metroidvania-platform-rpg-fantasy-game-wip_t94215 visit the new blog. http://dragoncprojectdevdiary.blogspot.com/