Jump to content

ffman22

Members
  • Posts

    109
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by ffman22

  1. i want invite all to the Dev stream of Judgementt project on Wednesday we will show you some of cool features of Judgement project like the mechanics of weapon swap combos join the event here: https://www.facebook.com/events/1084914438238633/
  2. first Animations Combo System. now we are working in the combo system. button combination between hard attack and light attack and timing. here is a 2 examples: this one is Hard attack, light attack, light attack this one is Hard attack, Hard attack, Hard attack.
  3. youtube spear Demon Animations First update. follow the project. dev diary gamejolt page
  4. https://www.youtube.com/watch?v=K4IPDuuB9kg spear Demon Animations. check the retransmition here https://www.twitch.tv/carlofps/v/73936716
  5. Project title: Judgement project 3. Description of company or project:our main languajes:spanish and englishin this blog you can find all the information about of the project.http://judgementprojectdevdiary.blogspot.com.co/ more about the project: http://gamejolt.com/games/judgement-project-metroidvania-game/63374 project topic on the forum: about me:I'm a Interactive Media Designer, I'm from Cali Colombia,I'm 27 years old man, and I Studied in ICESI University.right now I'm working in Level Plus Game Studio as a animator, and concept artist.http://levelplusgames.com/my main focus is 2D and 3D animation, pixel art, Concept art.I have 2 years of experience with construct 2 and 4 with video game design.http://f-fman.wix.com/portfolio-ffman224. Talent/Position requirements: [li]we need some one who can work on backgrounds with tiles, who have experience in pixel art, tiled, photoshop, [/li] [li]we need some one who have experience with gui desing in pixel art.[/li] need other scripter or programer. 5. Payment:in this moment is a portfolio project, you can use all you work in the project for your portfolio, and in avance phase we will public the game in kickstarted and all the people on the group will recieve money in base on their work in the project.6. Contact information.if you are interested contact me:carlo.m@levelplusgames.comf_fman@hotmail.com http://f-fman.wix.com/portfolio-ffman22#!contact/czplor find me in facebook. https://www.facebook.com/carlo.a.mercado
  6. I'm a Interactive Media Designer, I'm from Cali Colombia,I'm 27 years old man, and I Studied in ICESI University. right now I'm working in Level Plus Game Studio as a animator, and concept artist. http://levelplusgames.com/ my main focus is 2D and 3D animation Concept art, and pixel art. I am working to in a metroidvania project call Judgement project: http://judgementprojectdevdiary.blogspot.com.co/ this is some links of my portfolios and videos. http://f-fman.wix.com/portfolio-ffman22 https://www.facebook.com/judgementproject/ https://www.facebook.com/portafolioDigitalFfman22/ http://ffman22.deviantart.com/ contact me: http://f-fman.wix.com/portfolio-ffman22#!contact/czpl f_fman@hotmail.com carlo.m@levelplusgames.com commisions information: http://ffman22.deviantart.com/ some works. animation: http://f-fman.wix.com/portfolio-ffman22#!videogames/c65q https://www.youtube.com/user/carandmermor/videos spriter animations: https://www.youtube.com/user/carandmermor/videos http://ffman22.deviantart.com/gallery/36675337/aventure-game pixel art: http://f-fman.wix.com/portfolio-ffman22#!pixelart2d/cyuu concept art: http://f-fman.wix.com/portfolio-ffman22#!conceptart/c1n0f
  7. check my portfolio if you are interested. http://f-fman.wix.com/portfolio-ffman22 http://ffman22.deviantart.com/gallery/36675337/aventure-game
  8. check my portfolio if you are interested. http://f-fman.wix.com/portfolio-ffman22 http://ffman22.deviantart.com/gallery/36675337/aventure-game
  9. check my portfolio if you are interested. http://f-fman.wix.com/portfolio-ffman22 http://ffman22.deviantart.com/gallery/36675337/aventure-game
  10. dev diary 12 mob Demon Archer concept sorry for the lack of updates: here is the new enemy of the demon version of the map: demon_archer. this enemy does not have much HP, but has a great range and damage, and also can attack with daggers in close range. dev diary 13 mob Spear Demon concept which one do you prefer? this demon has a more human form, but his armor, begins combine with his body and the demons flames, he has a good distances, damage, an a decent hp.
  11. Flame lancer mob counter attack in action in the engine. Here is a little test of the flame lancer counter attack in the engine Construct 2. remember you will need be patient to attack him in the right moment. video soon here: https://youtu.be/aYQzXlYjVTk https://youtu.be/aYQzXlYjVTk
  12. Flame lancer mob animations A dark flame spirit with heavy armor who has a big lance and heavy shield this mob is for the game and the tech demo. here is some animations: he is heavy with powerfulls attacks, but he lost his defense when he attack. you will need be patient to attack him in the right moment. attack 1blockhitidle shield attack phase 1shield attack phase 2 more info about the tech demo coming soon.
  13. comment by one of the judges. Under Four Walls - Fun game, a tad buggy (Big zombie came in from the right walking backwards.) The controls can use some work, but a great start for sure. I love the game concept, just tighten up the controls and I think you really have something great here. Emoticono grin in the game jolt page of the game, under the wall has now win 32 bits and 64 bits versions with the respective download links. with the big zombie bug corrected enjoy it =). http://gamejolt.com/games/arcade/under-the-four-walls/63098/
  14. we have a problem the game no show up in the list of the games for the jam. here is the link if you want to check it. http://gamejolt.com/games/arcade/under-the-four-walls/63098/
  15. here is the designe work in progress. with out main character desing.
  16. name of the game: this is the work in progress of my game for the construct 2 coin-op jam. here I am online working in the animations in spriter. http://www.twitch.tv/carlofps zombie 1 big zombie.
  17. dev diary 11 MiniBoss Sword demon animation time lapse first mini boss sword demon, animation progress time lapse in spriter for the game judgement project before called dragon curse project: more info of the project: http://judgementprojectdevdiary.blogspot.com/ facebook page: https://www.facebook.com/judgementproject?ref=bookmarks oficial forums topics: http://brashmonkey.com/forum/index.php?/topic/3229-metroidvania-game-pixel-art-style/ https://www.scirra.com/forum/viewtopic.php?f=180&t=94215 music by Mikomusic song: Hell in heavens #pixelart #indiedev #indie #metroidvania
  18. Sword Demon Miniboss update judgement project this is the first concept of the sword demon the first mini boss, with some updates and ready to animate in spriter for the demo of the judgement project http://i.imgur.com/IJbDPqf.png check more in: https://www.facebook.com/judgementproject http://judgementprojectdevdiary.blogspot.com
  19. sorry for the bad looping in the gif capture :???:
  20. first boss second phase holy version animation idle fly here is the second phase of the first boss spear guardian idle fly animation, create in spriter. http://ffman22.deviantart.com/art/spear-guardian-idle-animation-fly-515986899?ga_submit_new=10%253A1424702205 remember follow the project: judgementprojectdevdiary.blogs… www.facebook.com/judgementproj…
  21. dev diary 9 first boss holy version animation time lapse part2 here is the angel guardian animation time lapse second part, that I have worked in spriter. background sound Drop zone II Dark Shadow by Mikomusic about spriter. Spriter enables the “modular†method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage†an artist can get from each piece of art in game engines like construct 2, you can get a great optimization by using spriter format for the animations, because it use only the bones data of the animations and the sprites of the differents parts of the character. in this case for example the spriter file size is 407kb and all images size are 21kb total of 428kb compare this with a sprite sheet image of 30 frames for only 2 o 3 animationes with a size of 815kb. other think that help the optimization with spriter is that you need only need load 1 time all the image, in game, because that animations isnt in frames, the animation is in bones data, this help to the cache data of the game. follow us, and learn more information about the game and the tool that we use for the development of the game. remember follow the project: http://judgementprojectdevdiary.blogspot.com https://www.facebook.com/judgementproject?ref=bookmarks
  22. dev diary 5 first boss holy version concept and animation working in progress. angel guardian animation time lapse progress part 1 in spriter. first boss angel guardian the heaven´s protrector , animation progress time lapse part 1 in spriter for the game judgement project before called dragon curse project: if you like it follow us in youtube and like our facebook page. https://www.facebook.com/judgementproject?ref=bookmarks http://youtu.be/zrE3znCwkW8 more info: http://http://judgementprojectdevdiary.blogspot.com/
×
×
  • Create New...