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Isaiah Sherman

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About Isaiah Sherman

  • Birthday 01/05/1986

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  • Website URL
    http://www.shermanCG.com

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  • Location
    Seattle, WA
  • Interests
    Video games, wife, pups, art

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  1. Your description of its functionality seems rather useful, particularly implementation on various platforms and maintaining the animation speed. Now that I know that Spriter runs at "1000 frames per second," I can figure the rest out. Thanks!
  2. I am creating a frame-by-frame animation and I was expecting a 30 frame animation to take 1 second with the playback, however that does not seem the case. How is Spriter's timeline playback rate managed? Is there a way for me to set it to 30 frames per second?
  3. The default pivot is in the top-left and I know you can double-click a PNG in the palette to change the pivot... but is there a way to set the default all pivots to the center? For our game I am creating entirely hand-painted frames and I am pre-aligning them in Maya and Photoshop, it'd be awesome if I could just instantly drop my frames at the origin with their pivot at the center and origin. Let me know, thank you!
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