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mattcusprime

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Posts posted by mattcusprime

  1. So, I apologize as I did this wrong but... I posted what I think is a bug here:
     

    Is this behavior typical?  Is it making the ajax calls over and over because there are many instances of that spriter object?  That's the best guess I had so far...

  2. I had been noticing that my load times were getting huge once I switched to the "Draw Self = true" method with the spritesheets in C2.  Other than this bug, I have loved it, but basically what happens for some reason is this:

    bugShot.PNG

    so it ends up d/ling 80 MB when the entire project is only 14 MB.  You can even see it live if you'd like to by opening the debug console before going here:

    http://www.snesexplainseverything.com/justEp1/

    Thanks, please let me know if you need any more info or how I can help.  

     

  3. 1 hour ago, lucid said:

    @mattcusprime please do send me the files at lucid@brashmonkey.com .  Making it crash while debugging here is the quickest way to find the cause.

    Absolutely, will do.  And while I am not concerned about this, but in order to reproduce it I had to zip the folder as a whole, would you mind after debugging just deleting all the project files I send you?  I was only able to do it specifically with this folder structure so I had to zip it the way it exists today for it to work...

  4. The bug I am getting causes Spriter to shut down completely and, while at first I thought it was happening every time I tried to import one project into another, I now realize it is happening only with specific spriter files.  I tried to debug it in Visual studio only so that I could potentially give you guys more information in an error shot, so those are attached.  I can also provide the scml file for which it bugs out if you'd like?

    Thanks,

    bugSnap1.PNG

    bugSnap2.PNG

  5. Hi mattcusprime,

     

    Nice art.   I'm sure the glitch shows up like a sore thumb to you, but my 41 year old eyes are struggling to see anything out of the ordinary.. could you perhaps circle it or something for me?

     

    Thanks,

    Mike at BrashMonkey

     

    I'll try and reproduce it in a slower version... I just tried to screen cap it and it's only 1 of the 20 frames and I was not fast enough.  (Thanks on the art :) ).

  6. About 2 years ago I started teaching myself programming in order to bring an idea to life that I had had for a long time and was really just a pet/hobby project.  Thanks to your software and art packs I have really been able to make it breathe; granted it's totally a self funded non-commercial project at the moment, but I am really enjoying it.  I added a little creditation on the site, hope you dig it.  

     

    Anyway, hopefully it will be a success and I know Spriter will be.  Thanks!

    Check it out if you can, I put it in the works in progress forum as well.

     

    http://www.snesexplainseverything.com/

  7. Hey, thought this might be a cool time to share this and would love any thoughts feedback.

    What I have created, or am creating, is an episodic RPG that really runs more like a "choose your own adventure" narrative a la Telltale Games newer stuff. A lot of it is still being built in, but the primary purpose is to interact with and read a story and hopefully enjoy the jokes and easter eggs.

    What I have here is the latest Beta of Episode 1 which will be releasing on www.snesexplainseverything.comlive on July 1st time frame.

    All music is original, a lot of the art is original but a lot taken from Open game art or other copyright free sources. Anyway, here's the beta link.

    http://snesexplainseverything.com/lates ... index.html

  8. Hi mattcusprime,

    Does this bug pop up right away and constantly, or only while a specific animation is played? Are you using any animations that use features only available in build b6 of Spriter which might not be supported yet?

    So, when the layout starts in construct 2, there are essentially speech boxes that come in as the dialog is played and the user clicks or touches to progress the dialog. The bug ONLY comes up if they click too soon on the FIRST dialog box. When I say too soon, I mean I have a flag for when the text is completed. If they hit the box before then, the first one, it fires the bug. I don't think I am using any features only from B6. My best guess is that I am setting the initial animation for my chracter in the properties dialog in Construct 2 and also in the event sheet...

    What has changes since before this bug was happening?

    I hate to say this... I didn't spot it until I clicked differently so I am not sure.

    I apologize as that is not a great explanation, I know you are busy but I will e-mail you the capx in case you can take a look. Thank you.

  9. I have been working with game effects art pack for some time now and I just wanted to say thank you and that they are great. Also wanted to ask if there will be more in the near future? I am particularly interested in ones that are almost identical to the effects pack one. Maybe weather effects? Spell effects?

    Anyway, thanks.

  10. http://snesexplainseverything.com

    My sprites are fairly basic as far as detail, but I am looking for a nostalgic effect and my primary goal is in depth story telling. I have some pretty good face art (see avatar) but if I could find someone who did any free lance pixel art/spriter stuff. For now I am learning as I go with spriter and doing small things for a touch of extra sentiment etc. (cape moving in this for example). Music is original as well.

    Would love any thoughts.

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