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wimoto

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Everything posted by wimoto

  1. So... is Spriter officially dead now?
  2. S-s-seriously?! (How did you even pull that off?)
  3. @tombmonkey I've never actually played Dragon's Crown but what I've seen so far (like those three walk cycles) is definitely possible with simple deformation. Slightly bending an elbow, knee, or maybe the tip of a hat. That's all I really want. Maybe that came across differently in my first post. I'm not asking for anything that's even remotely related to 3D. Ugh... that's what they always say. Understandable, sure, considering the amount of work that still lies ahead of them, but it's still a pity. I was hoping I could start development on my first big Spriter-powered game by next spring. Guess not. Brashmonkey are several months behind schedule and surely 1.0 won't be released before summer of 2014. Even if, for some reason, it still says... "Q2 of 2013" on the website.
  4. I couldn't agree more. I bought Spriter hoping it would allow me to... 1) ...create huge pixel art bosses. So far that's not possible because A) the zoom is blurry and B) pivot points can't be placed directly next to pixels but only on a scale from 0 to 1 relative to the sprites width/height. And of course C) being able to zoom in on the sprite inside the preview window is crucial if you want to place pivot points without having to use Windows' screen magnifier. (Yes, I'm actually doing that.) These three issues must be dealt with in future versions of Spriter. ...Please. 2) ...animate characters like Vanillaware does in Odin Sphere, Muramasa or Dragon's Crown: But in order for this to work Spriter would have to support real-time deformation of sprites. Brashmonkey, if you haven't already, please think about this. (I don't think you ever replied to bwwd's original post about it.) And if it's definitely not going to work EVER, you may say so right now. So bwwd, myself, and others can start looking for a workaround.
  5. Thank you for clearing this up a bit. Looking forward to Beta6.
  6. @BrashAdmin I'm also getting a little worried over here. No regular updates via twitter, no devblog, no communication with the customers whatsoever. No way for people like me to find out about the current state of development. Unless we take it upon ourselves to ask you directly, which we really shouldn't have to do. At least put the current version number up on the front page (instead of writing "latest beta") so we don't have to check the forums every two hours. Over the years I've really gotten used to Ashley's (Construct dev) level of commitment. Maybe I'm expecting too much of you guys? I don't know. I'm sure you're both working like crazy every day, but keeping us a little less in the dark sure would be nice.
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