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PSI

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Posts posted by PSI

  1. I do crop each body part to the absolute minimum size, there isn't much transparency around them. The origial character was probably 750 or so pixels high. I reduced it to 90% of that using the new reduction feature and even that greatly reduced the image sizes. I'm not near my computer now but I'll email you the files tomorrow. Thanks.

  2. I have been working with spriter and construct 2 for a few months now. This is an example of one of my characters at near actual size, showing the bones:

    mutantzombie.jpg

    When I drag this into the construct layout and run the debugger, it shows that my frame rate drops about 20 fps from 60+ to 40. When I drag another instance in, the frame rate drops to 15 fps. The image is obviously large so I've tried reducing it down to less than half of it's original size. This greatly reduces the size of the individual images but doesn't change the amount of burden on the processor. Is the problem that my models are too complex? Are there too many bones? Could it be the transparency layer of the shadows? I've heard that that can use up a lot of processor power. I don't know if there is anything you guys could do on your end to minimize the amount of processing power needed but, if you could, that would be great! Thanks for all of your hard work. I love spriter and am looking forward to the next release!

    Here are my specs:

    AMD Phenom II N970 Quad-Core Processor, 2200 Mhz

    AMD Radeon HD 6470M Graphics card

    8 GB DDR3 RAM

  3. Bug report. Hey fellas. I started using spriter last week and love it, however I'm having a problem. The second character I'm animating is much like the first so I opened my first, copied the bones and cut and pasted them into my new character. When I try to save it as a new file, spriter crashes. Any ideas on what the problem might be?

    :?:

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