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Tumira

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Posts posted by Tumira

  1. @lucid

     

    Collision box when created and then deleted , will still be available when exported. It will still shows up in construct 2.

     

    How to reproduce.

    1)Create animations with few frames

    2)Create collision box no 1 in first frame, then select copy this to all frame.

    3)Create collision box no 2 in first frame, then select copy this to all frame.

    4)Select collision box no 1 in first frame, then select delete this from all frame.

    5)The box no 1 is deleted and not available in the list anymore. (save scml and scon)

    6)Drag drop to construct 2. (The folder will still shows box_000 and box_001)

     

    I think the bug is , the collision box is removed in the editor but still shows in the scml and scon files. So it is still shows up when exported.

  2. Hi

     

    I have Spriter Pro license.  I have few questions regarding the spriter art pack license

     

    Can I for example create my own arts from inkscape or etc, replace all the images let say from greyguy examples folder and sold it as scml scon files in online stores? It will be based from the original animations but with my own images.

     

     

  3. @Brashmonkey

     

    Yes and no. The option does replaced my images. But I have backup. The problem that I had is that if I resized the project and some of the images that are really2 small size, it wont scale down the images. So what I did is that I just open it in paint and scale it down manually.

     

     

    But if I resized a group of the vector images in Inkscape(Transform->Scale), the same vector image also left out. So maybe because it is too small or something.

  4. I would like to request:-

    1)Enable on/off grid in the layout with ability to change grid size (like in construct 2)

    2)Show ruler on top and left of the layout like in inkscape

    3)Add ability to invert the sprite with invert vertical or invert horizontal link in inkscape. This is because I like to use same sprite arm, eye, eyebrow for left and right (depends or character design). Having to invert the sprite manually is kinda hard to make it identical. Also is this optimum way ?

    Add my vote for all of these, as well as quick keys/buttons for 90° rotations (and please assign "H"/"V" to flips and "L"/"R" for rotations).

    @Tumira: a work-around for exact flips is to negate the value in one or both of the scale boxes, under "Object Properties". E.g. (-1.0, 1.0) would be a horizontal flip (but it would work with any existing scale value).

    @RunnerPack. Thank you.

  5. I would like to request:-

    1)Enable on/off grid in the layout with ability to change grid size (like in construct 2)

    2)Show ruler on top and left of the layout like in inkscape

    3)Add ability to invert the sprite with invert vertical or invert horizontal link in inkscape. This is because I like to use same sprite arm, eye, eyebrow for left and right (depends or character design). Having to invert the sprite manually is kinda hard to make it identical. Also is this optimum way ?

  6. Hi

    @lucid and @BrashAdmin,

    I know spriter is very good on character animation, how about doing some tutorial for menu GUI effects ?

    Will spriter suitable for GUI effects and transition effects on game menu and etc ? Can you guys post some tutorial on this (tips and tricks) ?

    Thanks

  7. @lucid

    @BrashAdmin

    I hope you guys can release B6 asap. Since I think most of us are waiting for it, especially Construct 2 plugins that support CocoonJS and etc. Most of us can`t really take the risk on using something that we can't really test on final product.

    Regards

  8. @lucid . I alot of people hoping and depending on spriter to work with cocoonjs and not relying on ludei to update much since they are really slow updating cocoonjs. So if spriter can work with cocoonjs, you can have my money right now. Hehe. Until then it is a deal breaker for me. Nice software though.

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