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asetinc

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  1. What a amazing tool Spriter is. Thank you for good work. I just miss one thing and that's support for texture atlases. I spotted this coming already in one article written in August 2012 and your wall still says coming soon. I really think this is urgent. You just can't create professional game using separate images at least not for Starling. Each image adds a draw call, so a little bit complex character easily adds 10+ draw calls but it could be done with 1. Its to much, especially for mobile phones. Do you guys have any dates when this will be supported? I did found alternative here https://github.com/sammyjoeosborne/spritermc, which generates Texture Atlas dynamically (in runtime) which is again, unnecessary overhead. Imagine you have 5 texture atlases, how long would that take... Thanks in advance
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