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dissonance_core

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Everything posted by dissonance_core

  1. Not sure if it was mentioned (22 pages of suggestions after all :P); but I'd like to have a sprite repository per entity like we have with bones (using the obj_info). I'm currently working with Unity and it'll make it easier to optimize usage of in-scene gameobjects.
  2. Also, unable to set angle units in the Object Properties control using non-integer increments.
  3. Grabbing bone for rotation seems to reset the angle in the 'Object Properties' control to 360 when rotation is about the X axis. Any idea why? Also, the angle itself is saved with a strange value in the SCML file.
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