Not sure if it was mentioned (22 pages of suggestions after all :P); but I'd like to have a sprite repository per entity like we have with bones (using the obj_info). I'm currently working with Unity and it'll make it easier to optimize usage of in-scene gameobjects.
Grabbing bone for rotation seems to reset the angle in the 'Object Properties' control to 360 when rotation is about the X axis. Any idea why?
Also, the angle itself is saved with a strange value in the SCML file.