Jump to content

tam

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by tam

  1. Lovely! Apologies if this is something that has been in and out of builds, I only started using Spriter as of B1 so I'm not familiar with all the features yet.
  2. How can I move a bone without moving the object it is associated with? I'm having trouble setting up my character with bones because the pivot points of bones are not always right. For example, I've got a leg but the way I've placed in the bones means the foot pivot is not right. How can I move the foot bone so the pivot point is correct? Currently it seems like my only option is to delete the bone and draw it again, hoping I've place it at the correct pivot point.
  3. I've noticed a couple of issues with the Hierarchy window when dragging / dropping. If you have two sets of parented bones within a hierarchy and truncate one of those sets of bones, then drag/drop an object onto a bone in the open hierarchy set, the truncated set of bones will pop open and fully extend, meaning I lose what I was looking at as the whole hierarchy has extended down the window. If this doesn't make sense, I can post some screenshots. Also in the hierarchy window, it would be nice if the item you are dragging becomes alpha'd slightly so you can see where you are dropping the item you are dragging (similar to how photoshop handles drag/dropping layers). At the moment drag/drop can feel a bit awkward because I cannot always see for sure where I am dropping the item.
  4. Can confirm object names now go across from layer name in photoshop to object name in spriter :) blazah99: There's a rough tutorial on page 2 of this thread, or, here's how I've been doing it: Download the tool from here: http://www.github.com/flyover/psd2scml Then get the json stuff from here: http://www.github.com/douglascrockford/JSON-js (You can download zips of each near the top of those pages) Put the json stuff in the json folder of the psd2scml folder. Then in photoshop break your character into layers and name each layer accordingly. (layer groups will result in folders when output) In photoshop go file > scripts > browse and then open psd2scml. Give the tool a few seconds to work. Now look in the folder where your photoshop document is saved and in there will be all your individual images along with a spriter file. Open the spriter file and your character should be all set up the way it was in photoshop. There is also a test.psd in the psd2scml download which you can look at for clarification on layers and bones etc.
  5. Thanks for this tool Isaac. I'm just making my first character for Spriter and came on the board to ask for tips exporting. You solved all my problems! (as a FYI, I'm using Photoshop CS5) My only gripe is that the Spriter document that is automatically made causes all the objects to be named "object X" rather than the name of the layer they were on in Photoshop. Apart from that, great tool!
×
×
  • Create New...