Jump to content

flourpowder

Members
  • Posts

    4
  • Joined

  • Last visited

flourpowder's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. So, if I understand correctly, you need one full second (possibly a bit longer) for your animations. What I would personally do, to same the amount of sprites needed for the sprite sheet would be get your animation to where you want it, and move the frames back so that one second is 24 frames, 30, or 60 depending on the amount of frames your game will be checking per second, and then add the keyframes in to each. I know what your saying that that is a pain, but at most thats 60 images for each sprite sheet, where you didn't have to adjust each object 60 times but just a few times. That's how I see it anyhow. I'm curious as to what other way you were hoping for this program to handle your animations. (not in a condescending tone, im serious) Good luck!
  2. My GOD! I can close the program! hah. THANK YOU. BTW, after having used it even more in the last couple of days, I am sold. On the next pay day I will be preordering the crap out of this program! Keep up the great work guys!
  3. For the amount of frames that you want, all you have to do is simply place 22 more keyframes in between your animation where it would look the smoothest.Just click the key that is next to the animation length setting and hit that button all along the timeline.
  4. I would first like to say great program. I have been showing this program off to everyone in the game development class I am in at college right now. But I do have a few issues, one I hope is user error at this point. Every time I save and quit a project, then open the project up later, the project is there, with all the keyframes, and the names of the objects in the hierarchy, but in the frame the objects are invisible. I can't select them unless I select them from the "objects in frame" hierarchy" which also doesn't have the preview image next to them anymore. Has anyone else run into this? Is this a known issue? Or just user error. Thanks again!
×
×
  • Create New...