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morcheebix

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Everything posted by morcheebix

  1. Windows 7 Spriter crashes when holding shift to constrain sprite proportions and attempting to resize sprite. Some corners don't crash Spriter but cause sprite to resize at a very large rate. My current fix is making sure I use the corner of the sprite that has the pivot point to resize, this makes resizing constrained work consistently every time.
  2. I have an idea for a simple feature which would save time for animators. Currently the default transformation point for any imported sprite is the top left corner. Wouldn't it make more sense to make the default dead center in the image? *edit* Sorry my mistake, Spriters deformation tools work awesome and already do this! *edit*
  3. I'm not too far along so changing the file structure worked. Thank you!
  4. Hi again Spriter community. I want to swap sprites mid animation (feet, arms etc) but have come across a problem. The sprite list runs horizontally off the screen and I can't select the ones which run off. I realize this is because I have a lot of sprites but surely there must be a workaround for this. Please see attached picture and correct me if I am doing anything wrong here. Thank you.
  5. I've tried the plugin and can't seem to get it to work properly. Possibly because my keyframes contain groups and symbols? Is it possible to post a short tutorial?
  6. morcheebix

    Downgrade

    This is a great concept and the artwork is top notch too. I would recommend pushing the the differences in graphics even farther. The 32 bit ones could be even sleeker like a modern HD game. The difference between the 16 bit and 8 bit probably isn't drastic enough to make an impression on a mainstream audience.
  7. Thanks Mike. We plan on using Spriter support within the game engine to recreate the animation with the individual images. I will try your solution of animating the scarf to loop within the individual animations. I should only have to animate the scarf once and copy and paste it into each different animation. I am still in the process of adjusting my workflow from Flash to Spriter :)
  8. Hi, I am creating a character who is wearing a scarf that is perpetually blowing in the wind. I want the scarf to be animated within spriter to keep its frame rate consistent with the characters. Can anyone tell me an efficient way of doing this? Thanks!
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