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justifun

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  1. on PC i all body parts are listed in the timeline as "metadata" instead of the name of the bone/image win7 64
  2. On OSX, i am unable to drag a character map from "available" to "active". the image of the name of the character maps just moves back to the "available" column.
  3. I'm wondering if anyone has found a way to use shoebox to pack sprites instead of texturepacker. I've come across someone who has been able to get it working for the starling framework, but am curious if there are alternative (free) ways to use one atlas instead of all separate image pieces when exporting from spriter. Shoebox http://renderhjs.net/shoebox/packSprites.htm Packing sprites for use with starling http://forum.starling-framework.org/top ... acker-tool
  4. Haxe - And I too would pay for this API support
  5. its not a solution for Spriter, but check out www.flash-powertools.com for a workflow that's not to shabby for animating in flash. Someday it would be great to be able to import Spriter animations into flash. here's hoping.
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