2. Allow to snap the rotation, scale and position of an object.
For example:
-Rotating can snap to nearest multiple of 30deg
-Scaling can snap to the nearest multiple of 0.5 or until it collides with another object
-Position can snap to a grid or another object
3. When zoomed in and moving an object, it doesn't snap to a pixel - you can move it by less than a pixel. It should snap, or at least you should provide it as an option.
4. When a bone is selected and a sprite is overlapping with it, when I click on the bone again I don't want to do nothing - I want to select the sprite! The same applies when a sprite is selected and the bone is not.
5. Why can't I change the size of bone hierarchy window to a smaller one? It's minimum size is too big.
6. When I drop the sprites on canvas while zoomed in the sprite I'm dropping is not on the zoomed in canvas, it should be so I can see where I'm placing it.
7. I want to set that default pivot point of my sprites is center (I can see a checkbox ''default'' but it's disabled).
Please post feature suggestions here.
in Spriter
Posted
1. Make shortcuts configurable.
2. Allow to snap the rotation, scale and position of an object.
For example:
-Rotating can snap to nearest multiple of 30deg
-Scaling can snap to the nearest multiple of 0.5 or until it collides with another object
-Position can snap to a grid or another object
3. When zoomed in and moving an object, it doesn't snap to a pixel - you can move it by less than a pixel. It should snap, or at least you should provide it as an option.
4. When a bone is selected and a sprite is overlapping with it, when I click on the bone again I don't want to do nothing - I want to select the sprite! The same applies when a sprite is selected and the bone is not.
5. Why can't I change the size of bone hierarchy window to a smaller one? It's minimum size is too big.
6. When I drop the sprites on canvas while zoomed in the sprite I'm dropping is not on the zoomed in canvas, it should be so I can see where I'm placing it.
7. I want to set that default pivot point of my sprites is center (I can see a checkbox ''default'' but it's disabled).