No where did I say I wouldn't buy this product if it wasn't on Steam. No where did I say it SHOULD be on Steam. I asked if they could submit Spriter to the Greenlight program. ie. "Can you".
I was just suggesting that he take advantage of Valve's Greenlight to generate more exposure. The product according to the website should be ready by the end of march. It doesn't have to be out of beta or even alpha to be on Greenlight, and by no means would it impact the development schedule of the product.
I wouldn't have known about Spriter if it wasn't for one of my friends. So exposure is important. Being able to vote for something and then favorite it on Steam means that all my friends can see what I voted for. If they vote for it, their friends can see too. It's easy to do and it only costs Brashmonkey $100 to submit Spriter to the program. That's cheap advertising.
I'm not here to troll, I'm genuinely interested in this project and I will purchase it. My only real concern at this point is whether or not it'll work in Dark Basic Professional and Game Maker Studio Professional after it's released and will there be support going forward? If it's left up to 3rd party to support that, my fear will be that I'll have to pay someone else for their dll, and hope that they stick around to support it there after. I mean without that kind of support, Spriter would become some what useless to me as I'm not able to make my own plugins for these two pieces of software... and that is by no means a threat, so don't take it as such.