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Discobeard

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  1. Like
    Discobeard got a reaction from IzbranniY in Generic Java Importer   
    Trixtor have you got any messager clients i can contact you on?
  2. Like
    Discobeard got a reaction from IzbranniY in Generic Java Importer   
    Hi :)
    I have been horribly ignoring Spriter since the kickstarter finished so i decided to change that and start on a java implementation this weekend, progress so far can be found below.
    https://github.com/Discobeard/spriter
    Its obviously rather rough at the moment but i am planning on putting some serious effort in the coming weeks.
    The example project i have there is for the lwjgl with Slick2D Texture, but i have been trying to code quite generically it so it can be used in various frameworks with little effort.
    Implementation is quite basic at the moment

    Spriter spriter = new Spriter(path_to_SCML_folder,drawer,fileloader);
    spriter.playAnimation(animation number);

    spriter.draw(x coord,y coord);//will draw the current state of the animation using your custom drawer
    Would love to get some help, moral support, ideas or comments on how to move forward.
    EDIT:
    Trixtor is going to take of the main work now, as i am just to lazy at the moment to keep things going at a decent speed. His fork can be found below.
    https://github.com/Trixt0r/spriter
  3. Like
    Discobeard got a reaction from UElabeal in Generic Java Importer   
    Hi :)
    I have been horribly ignoring Spriter since the kickstarter finished so i decided to change that and start on a java implementation this weekend, progress so far can be found below.
    https://github.com/Discobeard/spriter
    Its obviously rather rough at the moment but i am planning on putting some serious effort in the coming weeks.
    The example project i have there is for the lwjgl with Slick2D Texture, but i have been trying to code quite generically it so it can be used in various frameworks with little effort.
    Implementation is quite basic at the moment

    Spriter spriter = new Spriter(path_to_SCML_folder,drawer,fileloader);
    spriter.playAnimation(animation number);

    spriter.draw(x coord,y coord);//will draw the current state of the animation using your custom drawer
    Would love to get some help, moral support, ideas or comments on how to move forward.
    EDIT:
    Trixtor is going to take of the main work now, as i am just to lazy at the moment to keep things going at a decent speed. His fork can be found below.
    https://github.com/Trixt0r/spriter
  4. Like
    Discobeard got a reaction from Quitleusere in Generic Java Importer   
    Trixtor have you got any messager clients i can contact you on?
  5. Like
    Discobeard got a reaction from Quitleusere in Generic Java Importer   
    Hi :)
    I have been horribly ignoring Spriter since the kickstarter finished so i decided to change that and start on a java implementation this weekend, progress so far can be found below.
    https://github.com/Discobeard/spriter
    Its obviously rather rough at the moment but i am planning on putting some serious effort in the coming weeks.
    The example project i have there is for the lwjgl with Slick2D Texture, but i have been trying to code quite generically it so it can be used in various frameworks with little effort.
    Implementation is quite basic at the moment

    Spriter spriter = new Spriter(path_to_SCML_folder,drawer,fileloader);
    spriter.playAnimation(animation number);

    spriter.draw(x coord,y coord);//will draw the current state of the animation using your custom drawer
    Would love to get some help, moral support, ideas or comments on how to move forward.
    EDIT:
    Trixtor is going to take of the main work now, as i am just to lazy at the moment to keep things going at a decent speed. His fork can be found below.
    https://github.com/Trixt0r/spriter
  6. Like
    Discobeard got a reaction from WasdfriKn in Generic Java Importer   
    Trixtor have you got any messager clients i can contact you on?
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