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Copywright

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Everything posted by Copywright

  1. After a few months of using TK2D, here's all that I'd need for Spriter to be as functional as possible: [*]Support for multiple Box Colliders As it is, tk2D doesn't support this, and specifically for my game, it is imperative. I asked Unikron, the dev, about this and he said: I current circumvent this by using SmoothMoves as my skeletal animation suite, which supports multiple colliders, and use it for all animated sprites while tK2D handles static sprites, but this does get pretty annoying to use, having two different animation api's to script with. For me, I'd like Spriter to have a feature to apply a box collider at a specific frame, or be there for the whole animation, and allow for colliders to be set as triggers, too (much like SmoothMoves). I know this a planned feature of Spriter, so my main concern is just how it'll move with Unity. [*]Support for tk2D animation runtime The tk2D animation runtime is very easy to use, which is why I would like it if Spriter operated with it. The support of multiple box colliders might have to be added on in the plug-in, which would basically allow the dev to code for the colliders set in the Spriter animation (i.e have the a sword collider trigger a loss of health, a swinging sound, maybe a particle effect that you could apply in the inspector).
  2. I'm really hoping the Unity version of this has the same or more features as Smooth Moves, like playmaker support, skinned meshes, and low draw calls.
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