Since i finished our game Chronology(out on steam may 12) i have not touched Spriter in 3 months
now im back and trying out deformation of skins...and its just not working, every time i save a animtion with deformation it moves the deformation skins down to the last created bone...weird!
And i have a hardcore hair animation planned... when will this feature work can i plan on using it in my game?
And guys check the credits of chronology your names are in;)
Regards,
RAZ
And all the animations are done in Spriter.
Please go and check it out on Steam Greenlight.
http://steamcommunity.com/sharedfiles/f ... =205091899
Many thanks
The Chronology team,
Hallooo Spriter team,
Not sure if this is a bug or not, it just looks odd to me. When saving an animation it sometimes saves the
same image ref twice in two different folders (one with a leading slash and one without).
Scml looks like this:
In the editor it looks like there is only one instance of each image though. We have a workaround in our importer
right now because the one with the leading slash would cause errors. But is this a bug or is there a reason why
the same image ref is saved twice?
Cheers,
RAZ
Hey Spriter crew
thanks for the quick replies :D
no for the fun part...i have and animation where i want to copy past the keys down my extended timeline, but when i past the keys out it "forgets" some of my graphics and im left with a not usable animation...
See attaced pngs
Cheers,
im really missing the create key function...is it coming back soon or is it hidden somewhere ?
Another small thing... is it posible to have my timeframe window active while its on my secondary screen...its a bit of a pain that i cant toggle between frames(on 1 and 2) after i moved my sprites around on my primary window...now i have to go press the timelinewindow before i can do that.
Cheers
Raz,
Is there a way to tag frames in an animation, that can be used for external events? ... For instance, one might want to play a sound effect on frame 100, which can then be tagged so that the application code can pick up on those!
RAZ,
almost a double post sorry;)
On windows 7 64 bit...
it crashes almost every time i try to delete a key frame or just move a key frame.
and is it possible to turn the always loop function off for next alpha its hard for me to test more subtle animations.
Cheers
/RAZ