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Surefoot

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  1. It all clicked together in my head when I saw the guy take off the top hat. Very powerful stuff, I can't wait to see what comes of this. Thanks.
  2. It all clicked together in my head when I saw the guy take off the top hat. Very powerful stuff, I can't wait to see what comes of this. Thanks.
  3. Thanks for the update, looking forward to it.
  4. Windows 7 Home Premium 6.1.7600 Build 7600
  5. Spriter v1a Preview, Windows. Text overlaying text in object properties drop-down menu. Edit--- Another thing: If I click-drag a piece from the left "Current Frame" area into the "Persistent Object Palette" area, it disappears. Then, if I drag anything from the "File Palette" and move it, Spriter crashes. Easily replicated, happens every time. I also have a heck of a time with the left-most keyframe. Can get lost off the edge easily. Still haven't figured out how to group objects yet, perhaps that's not in this version.
  6. I'm floored! It sounds like you've thought of everything. I didn't even know about "visible point objects" but now I want them! I'm happy to have bought spriter so early. It sounds like it's going to be THE tool for sprite creation. I appreciate that some features must come before others, but I'm glad to see these ideas are already in your head.
  7. Hi all! Spriter seems to be exactly the tool I'm looking for. Doing every aspect of a video game yourself before seemed too daunting to me but it now seems more manageable than ever! Thanks so much for making my dream of making a game closer to reality than ever before. Looking forward to tweening and the Construct 2 plugin!
  8. Would it be possible to get a "Pixel Preview" so I can get an idea of how my sprite's going to look before exporting? Being able to manipulate the animation pieces while in this mode would be helpful to me. For example, I would fiddle with small, important elements like the eyes until it looked proper. You can see that the eye on the right looks quite a bit different than the one on the left. Pixel Preview would allow me to ensure the frame looks as it should. This would only be helpful if the preview is EXACTLY as the output would be. Not sure how difficult that is.
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